Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Fail to Win: Chapter 1View game page

Lose in all the right ways.
Submitted by tykenn (@KenningtonGames) — 4 days, 14 hours before the deadline
Add to collection

Play game

Fail to Win: Chapter 1's itch.io page

Results

CriteriaRankScore*Raw Score
FUN | Was this game satisfying to play or did it bring you joy?#24.4294.429
IDEA | Was this game innovative, or did it use interesting mechanics?#44.5714.571
Overall#83.8863.886
MOOD | Did this game have atmosphere, or did it make you feel something?#143.5713.571
AUDIO | Did this game have great music or sound design?#173.4293.429
VISUALS | Did this game have nice graphics, art or design?#263.4293.429

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long has this project been going, or share a bit of its history.
This game started when I was playing around with ragdoll physics one day, and then I started to design some simple puzzles. Eventually I realized there was a lot of potential, and the project grew to be more ambitious. Late 2018, things started getting serious as I decided a direction to go with the plot and lore, and I made a stage builder to help me design puzzles. Eventually, others started getting involved who wanted to help with audio and visuals. The plan was originally to make a one-stage minimal proof of concept. Instead, the demo stands fairly well on its own with four stages (about a dozen puzzles), and much more polish than I expected. I plan to turn this into a full game (about the length of Portal), so I'm hoping the response to the demo is positive.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Very good game, both interesting puzzle-wise and funny with the dialogs and overall physics. I had a good time despite getting blocked at the start of stage 3 ^^

Submitted

This game is very well done!  I could easily see it being expanded into full fledged puzzle game with some more time.  Pacing is great with how levels are broken down into a series of self contained puzzles. Music was pleasant and upbeat, never got annoying and theres even multiple tracks!  Variety of mechanics that give you a few ah ha moments (that also few rewarding to make progress).  I'd love to see some more variation in the level art itself, but overall its great, Good Job!  (I didn't beat the 4th level though, I lost track too easily, and there's more jam games to play!)