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A jam submission

In the MindView game page

Submitted by CJB Games — 20 hours, 3 minutes before the deadline
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In the Mind's itch.io page

Results

CriteriaRankScore*Raw Score
IDEA | Was this game innovative, or did it use interesting mechanics?#313.2664.000
MOOD | Did this game have atmosphere, or did it make you feel something?#352.8583.500
Overall#562.6133.200
FUN | Was this game satisfying to play or did it bring you joy?#622.4493.000
VISUALS | Did this game have nice graphics, art or design?#682.4493.000
AUDIO | Did this game have great music or sound design?#702.0412.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Let people know how long has this project been going, or share a bit of its history.
9 days, takes stuff from my life into here.

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Comments

Developer

Thank you tecgothica for the response! You don't know how much that means to me. I just made version 0.1.4.1 avalible & it has a better tutorial to hopefully help the player understand that you have to run into the enemy. Thanks for that feedback :)

Also there are battle transitions now that will hopefully make the interactions more responsive as well. A simple square transition. Also you only have one hit before you die so should I still add a health bar?  As one hit I feel doesn't need a health bar, but that's my opinion and thanks for the feedback! Thanks!

- Caden

Submitted

This is interesting, would love to see it further along. I like the juxtoposition between the bright and colorful audio with how Zack is feeling. The combat took a little while to figure out, and also the lack of a health meter or bar is a little frustrating. You should mention that once yellow you need to run INTO the enemy before the bravery goes away. The interactions sometimes felt a little unresponsive but it is still early days so that is fair enough :) 

Developer

Thank you so much for the feedback! You have no idea how much it means to me! Yes I think some more hints would be good. I also want to know, is the text visible enough? I wasn't quite sure as I'm colorblind. I'll work on those hints (like the locked door will read a hint to the keys location) thanks in advanced!

- Caden

Submitted

Impressive everything you put together in just a little over a week. Good variety of art to make the house feel like a house with different rooms. Felt like an Atari game with puzzles, I could never quite figure out the solution, I think I was probably most confused by the combat sequences. But I did like how the heart would change and take on different behaviors based on its color. My only suggestion might be a few more hints thrown in during gameplay.