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In the Mind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
IDEA | Was this game innovative, or did it use interesting mechanics? | #31 | 3.266 | 4.000 |
MOOD | Did this game have atmosphere, or did it make you feel something? | #35 | 2.858 | 3.500 |
Overall | #56 | 2.613 | 3.200 |
FUN | Was this game satisfying to play or did it bring you joy? | #62 | 2.449 | 3.000 |
VISUALS | Did this game have nice graphics, art or design? | #68 | 2.449 | 3.000 |
AUDIO | Did this game have great music or sound design? | #70 | 2.041 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Let people know how long has this project been going, or share a bit of its history.
9 days, takes stuff from my life into here.
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Comments
Thank you tecgothica for the response! You don't know how much that means to me. I just made version 0.1.4.1 avalible & it has a better tutorial to hopefully help the player understand that you have to run into the enemy. Thanks for that feedback :)
Also there are battle transitions now that will hopefully make the interactions more responsive as well. A simple square transition. Also you only have one hit before you die so should I still add a health bar? As one hit I feel doesn't need a health bar, but that's my opinion and thanks for the feedback! Thanks!
- Caden
This is interesting, would love to see it further along. I like the juxtoposition between the bright and colorful audio with how Zack is feeling. The combat took a little while to figure out, and also the lack of a health meter or bar is a little frustrating. You should mention that once yellow you need to run INTO the enemy before the bravery goes away. The interactions sometimes felt a little unresponsive but it is still early days so that is fair enough :)
Thank you so much for the feedback! You have no idea how much it means to me! Yes I think some more hints would be good. I also want to know, is the text visible enough? I wasn't quite sure as I'm colorblind. I'll work on those hints (like the locked door will read a hint to the keys location) thanks in advanced!
- Caden
Impressive everything you put together in just a little over a week. Good variety of art to make the house feel like a house with different rooms. Felt like an Atari game with puzzles, I could never quite figure out the solution, I think I was probably most confused by the combat sequences. But I did like how the heart would change and take on different behaviors based on its color. My only suggestion might be a few more hints thrown in during gameplay.