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A jam submission

Food MadnessView game page

Survive against mutant food monsters!
Submitted by MatasDev (@MatasFanAcc) — 6 days, 18 hours before the deadline
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Food Madness's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#522.8284.000
Controls / UI#592.5933.667
Art / Graphics#652.5933.667
Overall Fun#702.3573.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Okay I’m really digging this concept!

  • As hythrain mentions, typing letters can feel cumbersome. How different would this play out if the sequence was “arrows” instead of “letters”?
  • I would have also liked if the two rows were aligned. Currently, it’s easy to “lose your place” in the sequence if you look away from the screen.

Give it some thought. I know it can’t be too easy. It’s a neat idea as is; it just could benefit from some minor UX adjustments.

Jam Host

Hello! Welcome to Feedback Quest 6! My name's Hythrain, and I'm one of the hosts and streamers for this event! This feedback is being written live on my stream.

Everything here works fine and its intent is understood clearly once you realize what you notice the monitor, but I'll admit it didn't feel very fun. I don't normally think in terms of which keys are which when playing a game, so trying to remember what each character was became a constant struggle for me. But that's the intent of the game, right? My problem was how fast you could drop in progress as the monsters keep coming for you. The first time the soda monster appeared, it spawned behind me and I died because I didn't realize it could do that.

The only think I'd suggest is slowing down the timer and perhaps force the player to just restart their current level rather than being downgraded.

Also, people on AZERTY keyboards wouldn't be able to play this game at all.