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Awaken The Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Fun | #53 | 2.646 | 3.500 |
Controls / UI | #53 | 2.835 | 3.750 |
Art / Graphics | #54 | 3.024 | 4.000 |
Sound/Music | #54 | 2.646 | 3.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is a very late review, but it is something I have to do regardless.
Here is my written review of the game, if you want to see the video review it would be at the end:
I want to say that this very much felt like playing a prototype, but it is an Alpha game so it is very understandable.
Many of the things I list may have been fixed by now, but I will put my experience with the game from when I originally played it.
The settings seemed to act strange, they applied to a degree, but it looked like it sometimes would not work, and most importantly it hasn't affected framerate at all.
In "past" settings was named "setings" so a typo in there, and the "quit to desktop" quit to the main menu so I count it as a broken button.
The biggest issue with the game is the framerate but polishing and optimizing and the such are for beta.
It was fun to kill off the hordes of zombies in future, and the animation looked really nice, but the zombies would be good to have variety in animation.
The unequip knife was broken.
There was an occasional visual bug where the future MC's skin comes through the clothing, around the shoulder area.
I would have liked if honking the horn attracted the nearby zombies.
Driving the car was smooth, understandable, and quite fun. My only issue was the weird "car jump"? Just because I didn't understand what it was and what I'd use it for.
There has been some weird physics when bullets or even when MC touches the car corners, ragdoll breaks for player when dies and breaks for zombies when the Car's minigun fires at them also giving them zero gravity.
I really liked the SWAT as they changed up some things, so it wasn't only zombies. And I really liked that they fought the zombies as well.
Past was very confusing, but I understand that you are going for multiple genres and themes in one game.
Past was way too dark, but maybe it was my monitor? And the AI would "swing" but stop midway and attacking them made them freeze up. So Past was confusing and not playable to a degree.
I find the lore of the game intriguing, but I worry about the multiple genres.
Thank you for reading through, and I wish you a good day. Hopefully this review has been useful to you in some way.
Here is my video review: An entity tries to trap us, so we travel through time - Awaken the Time demo - YouTube
I am going through all submissions to make all developers aware of an important Google form I've made.
I'm joining the IQ folks to help organize smaller events in between the main FQ event in order to help prevent us from getting too many games in main events. Right now, I have a planned structure for these events but I would like to hear from everyone who was in this event in order to tune things better. The survey is a bit long, but it covers as much as I could think of. If you can take the time to do the survey by June 1st, I would immensely appreciate it!
You can find the form here: https://forms.gle/P9LPYwERhJtpZzteA
Hello from tonight's stream!
This game... I don't know what I expected. It just certainly wasn't what I got, and what I got was a lot of fun!
I was initially confused with the past/future choice. Then I became even more shocked when I realized they played differently too! It was like two games in one.
Rather than leave any direct feedback, I think you may benefit more from seeing me play it and seeing how I react. Some parts of this game I think will end up being very fun and silly, but other parts very frustrating. This is why I think the video will help.
When my stream is over, you'll find the VOD here. The part should be about 3 hours in.
It's pretty ambitious project, I gotta admit I am pretty scared when I saw the game immediately lag my pc before I even streamed. We got through it alright thankfully. I will comment with the alpha build in mind.
This game has a strong AAA look, I think in many aspect its graphic can compete with that, as a streamer I definitely would encourage start optimizing the game, start finishing up the UI and the menus, it took me a lot of time to find the menu in the "Future" section of the game, and the Past section part was also not quite clear enough sadly. You can see my confusion on the stream.
It should have been as simple as a single key prompt to show me where it is so I don't need to find it smashing keys. There are a few more things like enemies coming in inconsistently, and due to the lack of sfx not sure if some hits landed, also no idea what the goal of the game should be other than fighting enemies at the moment. I would need more instruction on that.
The part of the Future with the zombies and the option of the car running them over was definitely fun for me.
FYI, I suggest change the banner to a human character, or the guy with the shiny weapon car, or pose your future guy with your past mc, the current banner/icon would not attract audience because people are naturally more drawn to faces, a portal swirl is not a very strong draw as most people would pass it as an item in their mind.
VOD, yours is the first one: https://www.twitch.tv/videos/1817769943