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A jam submission

Park My SpaceShipView game page

*CRASH!* *CRUNCH!* *SHATTER!* Spaceflight is hard...
Submitted by Ostrich Machine — 6 days, 12 hours before the deadline
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Park My SpaceShip's itch.io page

Results

CriteriaRankScore*Raw Score
Overall Fun#542.4573.250
Sound/Music#562.4573.250
Art / Graphics#682.0792.750
Controls / UI#691.5122.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I am going through all submissions to make all developers aware of an important Google form I've made.

I'm joining the IQ folks to help organize smaller events in between the main FQ event in order to help prevent us from getting too many games in main events. Right now, I have a planned structure for these events but I would like to hear from everyone who was in this event in order to tune things better. The survey is a bit long, but it covers as much as I could think of. If you can take the time to do the survey by June 1st, I would immensely appreciate it!

You can find the form here: https://forms.gle/P9LPYwERhJtpZzteA

Submitted

Oh, I wanted to like this, but my brain was like, "What are these controls?" I couldn't get the hang of them. I think this could be fun if you made the controls a bit more user-friendly. And when I did finally get my ship to the circle (Stage 1 LOL), I was very sad when I realized I also had to STOP my ship and keep it in that circle for a # of seconds. So... I got excited... and then immediately upset :-D

This game could be fun/challenging for certain people, but I think the controls will be very unpopular amongst most players, and remember... you want your game playable by a variety of people.

Good luck with your game! I'll still follow to see what kind of updates you do in the future :-)

Hello from tonight's stream!

I managed to get to stage 10 before I had to throw in the towel. This idea is very fun, but VERY hard to control. There would be a benefit to making sure the player knew what side was what on the ship.

I will admit, stages with walls you held a button on to move were just not fun. However, dealing with getting through ships was fun, as was that scenario of parking with all the parked ships. Overall, use of moving obstacles or things like the parked ships will end up being more fun for players. The walls can work, but it can't be this thing of racing to get through. The mechanics require patience, not gunning it.

I hope in your next update, you'll be able to include some sort of music with a space feel. :D Yeeeeeeah

Submitted

The concept is interesting, but I found it really hard to play. I couldn't get past the first stage :(

Submitted

ඞ Really fun, the sensitivty of the keys is a little too high, but its a really funny game