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A jam submission

Docile CryView game page

Submitted by DocileFright — 14 hours, 31 minutes before the deadline
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Docile Cry's itch.io page

Results

CriteriaRankScore*Raw Score
Sound/Music#512.8353.750
Overall Fun#522.8353.750
Controls / UI#532.8353.750
Art / Graphics#543.0244.000

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

I am going through all submissions to make all developers aware of an important Google form I've made.

I'm joining the IQ folks to help organize smaller events in between the main FQ event in order to help prevent us from getting too many games in main events. Right now, I have a planned structure for these events but I would like to hear from everyone who was in this event in order to tune things better. The survey is a bit long, but it covers as much as I could think of. If you can take the time to do the survey by June 1st, I would immensely appreciate it!

You can find the form here: https://forms.gle/P9LPYwERhJtpZzteA

Submitted(+1)

It's a really fun game so far.

The movement and combat feel great, you can constantly chain grappling to different platforms to evade enemies or move really quick, combined with some really good combo opportunities and generally good level design.

The story is wacky but I love it, the MC is really funny and I love the contrast between his edginnes and seriousness compared to everyone else, especially cause of how over the top his combat style is. I would say play even harder into the style and make the MC's gameplay sprites a little less chibi and more with his looks in the dialogue screens.

As for sound, I think its pretty good, tho the music doesn't fit much with the action nor is very memorable.

Overall, I really like it! There are bugs and such, but I didn't mind them, they all were minor goofy things which got a laugh from me (also the dialogue is pretty funny too).

Good work, and keep it going!

Developer(+1)

Thank you very much! 

I'm really trying to combine fighting game hitstun mechanics and platforming together just to see how well it'll work. It's great that you were able to combo enemies and grapple often for mobility.

An art style change for the sprites and background is something that I'm strongly considering changing in the near future, so it could get less chibi. Thanks for liking the MC! Since it's mostly him the whole game I'm trying to make him likable.

Yeah the sound and music is something I gotta find someone for cause it's all stock right now.

Do you remember any of the bugs that you stumbled upon?

Thanks again for playing!

Submitted(+1)

The bugs were all pretty minor stuff like sometimes grappling too fast or enemies stunning me against a platform. Nothing really game breaking just noticeable.

Cool game

Submitted(+1)

Just gave your game a try. I always love a good platformer. Let me go ahead and break everything down from my playthrough:

THE GOOD:

  • Love the artwork and main character's look
  • The platforming and level design are done well so far
  • Music is fitting and peaceful
  • Combat was fun, but I'd love to see more combos, attacks or abilities (this may come later, though)

FEEDBACK:

  • I cannot stand playing 2D platformers on keyboard. So, controller support was nice, but I don't think it's 100% implemented? I was able to do everything on controller except grapple. Any chance you'll be adding that? Also... rebinding controls would be nice so I can select which buttons are attack and jump.
  • This might be a bug... but my character constantly had an orange and blue 0 float above his head.
  • The ability to pan the camera down while you're higher and crouching would be nice.
  • While combat is fun and fluid, some of the monsters, I feel, need more defenses or attacks. Most monsters you can just pummel until they're dead. Maybe they get a lunge attack? Or way to counter mine?
  • I feel HP recovery is a bit too forgiving. I didn't get hit much, and when I did... I was still able to stay at full health because I got so many hearts to replenish it. 
  • Some of the rooms where there are a massive amount of monsters... when you get stuck in the middle... they just all attack, and it's very challenging to get away. I would finally double jump out of danger. Any chance you plan to add a dodge or roll mechanic?

Other than that, I enjoyed the game! Really looking forward to further updates!

Developer (1 edit) (+1)

-Yeah just the keyboard right now has my attention. You can definitely use the controller but I haven't attempted any polish for it so it most likely won't make any sense. Keyboard and controller rebinding is on my to-do list!

-Ah the orange and blue 0 is the regeneration. I'll fix that bug!

-Great suggestion for camera panning! He can fall pretty fast so can avoid those issues with panning.

-This first area has pretty basic animals and high hp player recovery. I was thinking it's better to keep it really easy since this is the first region, but maybe that's not the right way to approach this? lol idk people kept dying to the giant cat and toucan.

-For the massive amount of monsters there's post-hit invincibility if you remain in hitstun for too long. For intermittent hitstun there's later skills that start at frame 1 to break out of those, but I haven't introduced those yet. I'm trying to lean away from dodgeroll mechanics but if it doesn't work out yeah I'll add dodgerolling.  Those areas with the massive amount of monsters are supposed to be avoided till a later level revisit, but I'm still figuring out how to give players the freedom to wander to high-level areas without making them think it's the correct path.


Thanks a lot though. This is very helpful and quite different than the other feedbacks that I've gotten.

Submitted

Yeah, I'd definitely take feedback from others and only make popular changes. Maybe I'm a pro-gamer and just dominated in areas others failed :-P LOL KIDDING! But either way... feedback or not, I still enjoyed your game and look forward to more updates. Excited to see where this goes!

Developer

Maybe you do have pro-gamer mentality! One of my pals played your game and actually got confused with the backtracking and just stopped. Had to guide him through most of it so I just don't feel too qualified to give very specific feedback since lol i just don't know what will make a game better for others. Didn't do much better in my game lol. Thanks again! I await updates for bio as well!

Submitted(+1)

Nah, I think finding that balance is tough. I struggle with it, as well, since many people play so differently. Mine definitely has a lot of confusing aspects I need to iron out. Do you remember where he got confused? Was it transferring power from the different transformers through the factory?

Developer

Yeah it is very hard. Every time I make changes I have to keep making things more easier and specific since people end up quitting at the first sign of trouble. My friend got confused anytime he had to backtrack and read anything lol. I helped him pass the bombable part and he just stopped. I wouldn't know how to change your game without breaking immersion. Like, you would have to have the character's inner monologue or constant ui that tells you what to do most of the time. He got lost and died in my game too, but I think he represents the normal reaction most players have to new games? He's a Dark Soul's Elden Ring player if that helps with anything. I breezed through your game so it's hard for me to see it from his point of view.  At this point, I'm willing to break game immersion and even player freedom so that my game can make more sense to people.

Submitted(+1)

I played till the point of juggling the monster onto the top platform. I couldn't quite figure out how to do that.

The variety of attacks was great, but it was hard to get the controls right to do them, especially the one with space + (up, x). Maybe having different keys would help instead of combinations of keys?

The art of the monsters was very cute, and I liked how their "hurt" animation was also very cute :)

Developer

Thank you! That gives me al a lot of info regarding how to handle juggling and controls. Might try mouse for attack and have to make the quest simpler or even omit it.


And thanks for thinking that the animals are cute!