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(+1)

Just gave your game a try. I always love a good platformer. Let me go ahead and break everything down from my playthrough:

THE GOOD:

  • Love the artwork and main character's look
  • The platforming and level design are done well so far
  • Music is fitting and peaceful
  • Combat was fun, but I'd love to see more combos, attacks or abilities (this may come later, though)

FEEDBACK:

  • I cannot stand playing 2D platformers on keyboard. So, controller support was nice, but I don't think it's 100% implemented? I was able to do everything on controller except grapple. Any chance you'll be adding that? Also... rebinding controls would be nice so I can select which buttons are attack and jump.
  • This might be a bug... but my character constantly had an orange and blue 0 float above his head.
  • The ability to pan the camera down while you're higher and crouching would be nice.
  • While combat is fun and fluid, some of the monsters, I feel, need more defenses or attacks. Most monsters you can just pummel until they're dead. Maybe they get a lunge attack? Or way to counter mine?
  • I feel HP recovery is a bit too forgiving. I didn't get hit much, and when I did... I was still able to stay at full health because I got so many hearts to replenish it. 
  • Some of the rooms where there are a massive amount of monsters... when you get stuck in the middle... they just all attack, and it's very challenging to get away. I would finally double jump out of danger. Any chance you plan to add a dodge or roll mechanic?

Other than that, I enjoyed the game! Really looking forward to further updates!

(1 edit) (+1)

-Yeah just the keyboard right now has my attention. You can definitely use the controller but I haven't attempted any polish for it so it most likely won't make any sense. Keyboard and controller rebinding is on my to-do list!

-Ah the orange and blue 0 is the regeneration. I'll fix that bug!

-Great suggestion for camera panning! He can fall pretty fast so can avoid those issues with panning.

-This first area has pretty basic animals and high hp player recovery. I was thinking it's better to keep it really easy since this is the first region, but maybe that's not the right way to approach this? lol idk people kept dying to the giant cat and toucan.

-For the massive amount of monsters there's post-hit invincibility if you remain in hitstun for too long. For intermittent hitstun there's later skills that start at frame 1 to break out of those, but I haven't introduced those yet. I'm trying to lean away from dodgeroll mechanics but if it doesn't work out yeah I'll add dodgerolling.  Those areas with the massive amount of monsters are supposed to be avoided till a later level revisit, but I'm still figuring out how to give players the freedom to wander to high-level areas without making them think it's the correct path.


Thanks a lot though. This is very helpful and quite different than the other feedbacks that I've gotten.

Yeah, I'd definitely take feedback from others and only make popular changes. Maybe I'm a pro-gamer and just dominated in areas others failed :-P LOL KIDDING! But either way... feedback or not, I still enjoyed your game and look forward to more updates. Excited to see where this goes!

Maybe you do have pro-gamer mentality! One of my pals played your game and actually got confused with the backtracking and just stopped. Had to guide him through most of it so I just don't feel too qualified to give very specific feedback since lol i just don't know what will make a game better for others. Didn't do much better in my game lol. Thanks again! I await updates for bio as well!

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Nah, I think finding that balance is tough. I struggle with it, as well, since many people play so differently. Mine definitely has a lot of confusing aspects I need to iron out. Do you remember where he got confused? Was it transferring power from the different transformers through the factory?

Yeah it is very hard. Every time I make changes I have to keep making things more easier and specific since people end up quitting at the first sign of trouble. My friend got confused anytime he had to backtrack and read anything lol. I helped him pass the bombable part and he just stopped. I wouldn't know how to change your game without breaking immersion. Like, you would have to have the character's inner monologue or constant ui that tells you what to do most of the time. He got lost and died in my game too, but I think he represents the normal reaction most players have to new games? He's a Dark Soul's Elden Ring player if that helps with anything. I breezed through your game so it's hard for me to see it from his point of view.  At this point, I'm willing to break game immersion and even player freedom so that my game can make more sense to people.