Just made my let’s play on your game as a regular player (so it’s without voice comments). I hope it will be useful for you to see how fresh players might start your game for the first time :) I’ll provide text comments later, probably after finishing the videos for the other projects :)
Play game
Ad Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall Fun | #13 | 3.667 | 3.667 |
Sound/Music | #16 | 3.500 | 3.500 |
Art | #18 | 3.833 | 3.833 |
UI | #28 | 3.333 | 3.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I liked playing it, and the difficulty slowly built up over time. I didn't quite understand the dodge though (pressing X). I pressed X and a little circle was on me, which I took to mean I was dodging and essentially invulnerable, but it seemed like the invulnerability only lasted for a while, even if the circle was still present?
I think this is a big game and I only scratched the surface, I do plan on giving it more time and try to do a more complete run of it later. Overall love the variety in the multi genre, the premise of fighting ads, the first stage is really tight and very good pacing for a beginner like me. I wish there is a bit more prompt on what button to press I believe I missed some of it and had to figure it out myself randomly searching for reactive keys on my keyboard at the beginning of the game.
Also I found a UI bug when trying to exit the game with escape key, recorded here around 30 mins mark: https://www.twitch.tv/videos/1465357535
Thanks for the kind words! It is a big game indeed! There will be a lot more to do in further updates (just to give an idea, the upcoming update has roughly 3 hours).
You're totally right about the tutorials and inputs. This version I submitted is also outdated, but I wanted to sent it regardless.
The new version has a completely new menu that replaces the one you saw in the demo, and it has key bindings so even if you miss out on tutorials, you can get an idea of what buttons you can press on each gameplay.
I'm also relieved that you liked the pacing and design of the first level! (NGL it's scary to start out with a bullet hell).
Also, thanks for reporting that bug! I'm going to try it with the new menu to see if it still happens.
Finally, we have a form for requesting Steam Keys for the upcoming version if you're interested: https://forms.gle/KdaA2gdVLYFLrgrMA 🌟
I love the idea of multi genre! Also the art style is amazing from all perspectives!
Pixel art FTW!
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