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A jam submission

The Second PlayerView game page

Submitted by ZJ — 58 seconds before the deadline
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The Second Player's itch.io page

Results

CriteriaRankScore*Raw Score
Theme Relevance#53.1113.111
Overall#112.4442.444
Creativity & Fun#122.3332.333
Music & Sound#122.5562.556
Polish & Design#132.0002.000
Artwork & UI#152.2222.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Jam Host

Fun concept! It took me a second to realize that I needed to do, and why I kept failing every time. Once I understood that I had to perform the same actions as player 1, it made more sense. Took me a couple tries to nail the timing, but I managed to do it. A very creative idea and nicely executed. Good job!

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did anyone met with the "win condition" screen ? What does it mean dev ?

Developer

That means that you win 😄

It is a little joke that ridiculed the lack of time I had at the end of the jam.

Submitted

Very big brain game at the beginning! There's a lot here and it really shows how a lot of thought has been put in the game. Great work!

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its so hard to understand the basic

u had to put some clue buttons

Developer

Thanks for the feedback. Do you mean the controls, or the puzzle aspect?

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the goal from the level, Clues will give a little help for new players like us

and the way to defeat the last ghost

Developer

Ah, okay. Did you by chance play the webgl version? The pink cards are supposed to show clues, but sometimes, due to resolution scaling issues, they'll be completely off screen...sorry about that 😬

Show post...

I repect that! But to be honest, the game is incredible :)

Developer

Thank you! Were you able to see the pink clues?

Show post...

No, but I already passed the level :)

Developer

Wow, you're a sleuth!

HostSubmitted (1 edit)

Spoilers below:

Okay this is really clever. This is a great concept for a game regardless of the theme, but you also nailed both of the themes at the same time. Bravo on that.

It took me a bit to learn the rules of the game. The key thing I had to learn was that the enemies don’t hurt you. Once I learned that I was able to play the game more how I think it was intended to be played, working out what the clues mean and how to interpret them and I really enjoyed that process.

It was interesting taking something like enemy AI which you usually think of as pretty non-deterministic and learning that you can follow a very specific path to get exactly the right result. I kind of like that I ignored the footsteps at first while I was learning everything, because when I finally took your hint and started using them, I was like “whoa, the enemies are right where they need to be!”.

Awesome work on this. I’m not sure if there’s more to explore with this mechanic or not, but if you can find room for more levels I think this would be cool to expand on in some way.