I enjoyed this remix of Critical Freight!
At first, I was thrown off by the lack of objective, but after exploring a bit, finding some objects of interest, and figuring out that my crosshair turns green when hovering an interactable, I started to enjoy the open, puzzley objective of the game.
I would definitely try a different indicator when hovering interactables, since the crosshair color change is easy to miss; maybe a change in the crosshair shape, instead of color?
To add to that, if you had more time of course, some sfx/other feedback would go a long way for when you actually are trying to use interactables.
Possibly my favorite part of the game design was the sparkles you put next to the funnel to give the player a hint. After finding the sparkle source, I knew exactly where to put them! The cannon was also very fun :)
Somebody else mentioned the Kenopsia effect. I didn't feel that, although it makes sense after thinking about it. You might be able to pretty easily fix that by some kind of preface at the start, saying that all of the elves are gone for some reason, and you're the only one who can help Santa get ready.
Last thing - movement needs to be normalized. Quick fix ;)
Nice job! As everyone else mentioned, watching those presents was a treat.
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