Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Enemy EncountersView project page

You think you're ready for the Starling King and his Pigeon Flock?
Submitted by Nick Schuitemaker — 18 hours, 34 minutes before the deadline
Add to collection

Play soundtrack

Enemy Encounters's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#93.7693.769
Composition#133.5383.538
Overall#133.6153.615
Quality#183.4623.462
Correlation to theme#193.6923.692

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme (Ennemy)

Doimp

Correlation to theme
I tried making it godly by using an organ, and failed at making the 'duo' element work.

Streaming Service
https://on.soundcloud.com/w8gWH

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This sounds great! I think the reason you might have not gotten the effect you wanted out of a duo is because you didn't allow each instrument to introduce itself (I believe your main two instruments that you wanted this effect are the organs and the electric guitar). If you had solos introducing both of them on their own segments and then combine them it could have given what you wanted to achieve a bit better. Otherwise, I think it sounds great! 

Developer

Thanks, that's a great tip actually! (Now, sneakily I did not intend for the organ vs guitar to be heaven vs hell, but let's just imagine I did! I originally wanted two different sections to represent heaven vs hell, but never got to that due to time)

Submitted(+1)

I can tell you carefully thought about your orchestration ahead of time. The organ makes so much sense with the angelic/demonic deity to convey the biblical power of the enemy, and pairing this with guitar, electric bass (very groovy by the way), and rock drum kit add the battle energy it needs. I think my favorite part was at 0:45 where you kept the same underlying beat but changed to a different meter in the melody - very creative and good use of video game battle tropes. Thank you for sharing!

Developer

Thanks a lot! I always love your in-depth replies. You clearly have a lot more expertise than me and can actually hand out such in-depth replies, I am quite yealous!

I am actually quite intruiged how you found the part at 0:45 your favorite part! Maybe it is because you are very musically talented and knowledged, that you can retain the beat in your mind and not get annoyed by the change in 'meter', because many people (including my father) find it hard to follow and annoying. This gives me interesting insights (which was the goal of this awkward middle section), thanks a lot! :D

Submitted(+1)

I really like the polyrhythm in the section with the electric guitar, it really fits the theme. I think all it needs to avoid feeling repetitive is some flourishes on the sustains so it has an ABAC or AABC feel instead of AAAB.

Developer

Glad you like the weird polyrhythm! I was very curious what people think of it, that was the reason I kept it in.

I am very thankful of the feedback! Though I am not very good at musical theory, so could you elaborate what you mean exactly?
Currently the main melody repeats twice before the polyrhythmic part begins (which is also two sections of polyrhythm) - I would imagine that this would give an AABB idea, not AAAB? And 'sustain' relates to the notes of a piano (or organ or other) being held, correct? Or do you mean something different? Some help would be appreciated :)

Submitted(+1)

The organ for the good side and the electric guitar for the evil side. Super efficient, no need for embellishment.

On the chords, my ear hears Am but your score is in Dm. This gives the Gm so surprising. For me the dominant E is the V but you thought it in V/V which is great. I was surprised with every loop.

But that's not all! At 0'45" you have fun putting the guitar on a kind of 5/4 when the rest continues in 4/4. It's like the two parts are independent (like the two parts of the boss) and it's great! I can see the fight being a pain in the ass like Ornstein and Smough in Dark Souls.

Maybe I'm overthinking it :)

It definitely sounds like a good and evil boss fight to me!
You really crossed a gap in terms of composition with the NitroJam 👍

Developer

You're definitely not overthinking it! The chords are... funky to say the least. I try to do that sometimes, to make overcomplicated (yet hopefully nice-sounding) chord progressions. So the surprise is expected!

I am also very glad you like the "polyrhythmic" part (as someone else called it). I wasn't sure what people would think of it. For a boss-fight it felt not too out-of-place, as boss-fights often try to make people feel uneasy or caught-off-guard. I really love that you imagine the fight being a pain in the ass! xD

"You really crossed a gap in terms of composition with the NitroJam". Thanks man!! :'D

Submitted(+1)

By the way, nice cover!

Developer

Thanks :D
It is not as good as I wanted it to be, but I'm satisfied with it!

Host (1 edit) (+1)

I liked it a lot! The composition was great, even if the part with the 4 repeted notes seemed a bit out of place. 

Also the artwork is insanely good omg I love it so much!

Developer

Haha thanks. The repeated-notes-section was a tryout of mine. I originally did not intend the weird rhythm, but when it came by accident I decided to keep it in. Personally, I don't find it that odd, but given the feedback I will not do it again ;)

Oh, and thanks for the art-compliment! I am not satisfied personally, but glad you like it! <3

Submitted(+1)

Maybe a little too repetitive, but overall very cool song!

Developer

Thanks man ;)
I agree with the repetitiveness, it is a tryout for me (as usual) to see how far I can take it. My father also commented that the weird rhythm of the second part is a bit too much for him.