Super fun. There was something about making the path appear that I found very satisfying. I couldn't figure out how to get more than more shape but I can defiinitely see how it could become quite strategic (in a flowy sort of way).
This was a nice and chill experience. It took me a moment to figure out what was happening (I admittedly did not read any of the description) but you implemented a nice feedback loop that got me at least doing stuff. It seems like there is another layer of depth I am missing, but I think that's a good place for a game to be.
Hmm, interesting. Ever play Wario's Woods? That was also a puzzle game where manipulations were dependent on a character that occupied space on the playfield.
Ooh, I like the ascending tones and increasing pace as my combo increases.
I assume matching rotten shapes is not as beneficial as matching intact shapes? Is there a way to communicate that more clearly?
I have played lots and lots of Same Game. This is not the same as that, but a subset of your players are going to assume it _is_ the same. You'll need to counteract that. For example, I was surprised that diagonal matches were valid. But this has all the addictive potential of Same Game too. Getting a really large combo feels _really good_.
Wait, I made a path next to a goat with a score of 12 and it didn't disappear? I don't understand how to get rid of them, then. I was also surprised that rotten shapes could be included in a path of intact shapes, and I'm not clear what the pros/cons of that are. I guess they allow you to continue a path but without adding to the score themselves?
Also, rotten shapes look like poop. You can either mitigate that, or lean into it. 🤣
Ooh, wow. A wild card shape can allow shapes of two completely different types to group together. That's, like, powerful. I'm going to expect all future Same Game ports I play to have wild cards as an option. I hope the Sega Swirl maintainers are paying attention. 🤣
Thanks for the feedback, nephariuz, it's very much appreciated!
The project name I use for this game, before I published it as "Harvest 100 Shapes", is "Grindclone" as the gameplay apes Capybara's "Grindstone" :D I haven't played Wario's Woods or Same Game, but now I absolutely will!
You're right that matching rotten shapes aren't beneficial, they're more or less like empty square that don't require a matching shape and don't add to the path power or socre.
Your path needs to go _through_ a goat where your path power is greater than 10 :D Oh and goats also act like combo shapes where the path can match on a different shape.
I'll try to add some more text in the description for anyone else who might play and has the same questions.
Comments
Super fun. There was something about making the path appear that I found very satisfying. I couldn't figure out how to get more than more shape but I can defiinitely see how it could become quite strategic (in a flowy sort of way).
This was a nice and chill experience. It took me a moment to figure out what was happening (I admittedly did not read any of the description) but you implemented a nice feedback loop that got me at least doing stuff. It seems like there is another layer of depth I am missing, but I think that's a good place for a game to be.
Hmm, interesting. Ever play Wario's Woods? That was also a puzzle game where manipulations were dependent on a character that occupied space on the playfield.
Ooh, I like the ascending tones and increasing pace as my combo increases.
I assume matching rotten shapes is not as beneficial as matching intact shapes? Is there a way to communicate that more clearly?
I have played lots and lots of Same Game. This is not the same as that, but a subset of your players are going to assume it _is_ the same. You'll need to counteract that. For example, I was surprised that diagonal matches were valid. But this has all the addictive potential of Same Game too. Getting a really large combo feels _really good_.
Wait, I made a path next to a goat with a score of 12 and it didn't disappear? I don't understand how to get rid of them, then. I was also surprised that rotten shapes could be included in a path of intact shapes, and I'm not clear what the pros/cons of that are. I guess they allow you to continue a path but without adding to the score themselves?
Also, rotten shapes look like poop. You can either mitigate that, or lean into it. 🤣
Ooh, wow. A wild card shape can allow shapes of two completely different types to group together. That's, like, powerful. I'm going to expect all future Same Game ports I play to have wild cards as an option. I hope the Sega Swirl maintainers are paying attention. 🤣
Thanks for the feedback, nephariuz, it's very much appreciated!
The project name I use for this game, before I published it as "Harvest 100 Shapes", is "Grindclone" as the gameplay apes Capybara's "Grindstone" :D I haven't played Wario's Woods or Same Game, but now I absolutely will!
You're right that matching rotten shapes aren't beneficial, they're more or less like empty square that don't require a matching shape and don't add to the path power or socre.
Your path needs to go _through_ a goat where your path power is greater than 10 :D Oh and goats also act like combo shapes where the path can match on a different shape.
I'll try to add some more text in the description for anyone else who might play and has the same questions.