Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Harvest 100 ShapesView game page

Harvest your bounty of shapes and keep the goats at bay
Submitted by broquaint (@broquaint) — 1 day, 13 hours before the deadline
Add to collection

Play game

Harvest 100 Shapes's itch.io page

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Super fun. There was something about making the path appear that I found very satisfying. I couldn't figure out how to get more than more shape but I can defiinitely see how it could become quite strategic (in a flowy sort of way).

Submitted(+1)

This was a nice and chill experience. It took me a moment to figure out what was happening (I admittedly did not read any of the description) but you implemented a nice feedback loop that got me at least doing stuff. It seems like there is another layer of depth I am missing, but I think that's a good place for a game to be.

(+1)

Hmm, interesting. Ever play Wario's Woods? That was also a puzzle game where manipulations were dependent on a character that occupied space on the playfield.

Ooh, I like the ascending tones and increasing pace as my combo increases.

I assume matching rotten shapes is not as beneficial as matching intact shapes? Is there a way to communicate that more clearly?

I have played lots and lots of Same Game. This is not the same as that, but a subset of your players are going to assume it _is_ the same. You'll need to counteract that. For example, I was surprised that diagonal matches were valid. But this has all the addictive potential of Same Game too. Getting a really large combo feels _really good_.

Wait, I made a path next to a goat with a score of 12 and it didn't disappear? I don't understand how to get rid of them, then. I was also surprised that rotten shapes could be included in a path of intact shapes, and I'm not clear what the pros/cons of that are. I guess they allow you to continue a path but without adding to the score themselves?

Also, rotten shapes look like poop. You can either mitigate that, or lean into it. ðŸ¤£

Ooh, wow. A wild card shape can allow shapes of two completely different types to group together. That's, like, powerful. I'm going to expect all future Same Game ports I play to have wild cards as an option. I hope the Sega Swirl maintainers are paying attention. ðŸ¤£

Developer(+1)

Thanks for the feedback, nephariuz, it's very much appreciated!

The project name I use for this game, before I published it as "Harvest 100 Shapes", is "Grindclone" as the gameplay apes Capybara's "Grindstone" :D I haven't played Wario's Woods or Same Game, but now I absolutely will!

You're right that matching rotten shapes aren't beneficial, they're more or less like empty square that don't require a matching shape and don't add to the path power or socre.

Your path needs to go _through_ a goat where your path power is greater than 10 :D Oh and goats also act like combo shapes where the path can match on a different shape.

I'll try to add some more text in the description for anyone else who might play and has the same questions.