Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Posting a localized version of my game.

A topic by Zachary Dillon created 1 day ago Views: 16 Replies: 2
Viewing posts 1 to 2
Submitted

Hello! Thanks for organizing! I’ve wanted to participate in this jam for a long time, and I’m happy to have finally done so this year!

I have a question about localizing my game. I want to make a French version available ASAP, but I also don’t want to break the “no updates during judging” rule. I’m assuming that means I can’t upload a version of the game that includes a translation—even if it changes nothing else about the game itself.

So assuming that’s true, is it okay for me to make a translated version available elsewhere and link to it from the description on the comp entry’s Itch.io page? And also add French to the languages available (despite the French version not yet being incorporated into the comp entry itself)?

Thanks!

HostSubmitted

Only 4 days left to finishing the voting period. You really can't wait 4 days? ;)

Well, that rule goes for adding new content to the game. I can look to other side while you are at it.

Submitted (1 edit)

Haha, yeah, I felt a sense of urgency because I saw a French streamer playing ECTOCOMP games, and since I plan to translate mine for my in-laws anyway, I thought I’d make it available sooner to catch the streamer’s eye. But the translation is taking a bit more time than expected, so I’ll just wait.

But thank you for your quick response and your kind accommodation!