This jam is now over. It ran from 2024-10-01 06:00:00 to 2024-10-31 08:00:00. View results

WHO YOU GONNA CALL!?

ECTOCOMP is an annual competition for interactive fiction celebrating the SPOOKY MONTH OF HALLOWEENTOBER. Whether you celebrate Halloween, Day of the Dead, All Saint's Eve, or just love ghost stories and creeping people out, this is your time to shine!


THE RESULTS ARE IN!

La Petite Mort - English

For those who want to speed-write their game in 4 hrs or less.

1st Place: Die Another Day, by Emery Joyce
2nd Place: Forevermore: A Game of Writing Horror, by Stewart C Baker
3rd Place: You promise, by Aster Fialla and Jake Gardner
4th Place: An Admirer, by Amanda Walker
5th Place: YARRY, by Zachary Dillon
6th Place: The Abandoned House Down the Lane, by Chris Hay (a.k.a. Eldritch Renaissance Cake)
7th Place: The Column, by Passerine
8th Place: Contaminated Space, by Kanderwund
9th Place: Rustjaw, by mathbrush
10th Place: Roar, by Hatless
11th Place: 39 Trillion and 1, by Milo van Mesdag
12th Place: As the Eye Can See, by SkyShard
13th Place: Ghost Hunt, by Dee Cooke
14th Place: The Depths of Madness, by Jacic
15th Place: SPILL YOUR GUT, by Coral Nulla
16th Place: Narthex, by Wilem Ortiz
17th Place: Your Little Haunting, by Christina Nordlander
18th Place: Jumpscare Manor, by Damon L. Wakes
19th Place: At the Strike of Twelve, by One Boat Crew

Le Grand Guignol - English

For games that, for whatever reason, took longer than 4 hrs to write.

1st Place: Familiar Problems, by Daniel Stelzer, Ada Stelzer, Sarah Stelzer
2nd Place: Dark and Deep, by Amanda Walker
3rd Place: Sundown, by Charm Cochran
4th Place: do not let your left hand know, by Naarel
5th Place: how to fly a kite / cómo volar una cometa, by rubereaglenest
6th Place: Mathphobia, by Leon Lin
7th Place: your life, and nothing else, by Lionstooth
8th Place: The Little Match Girl in the Court of Maal Dweb, by Ryan Veeder
9th Place: No More, by alyshkalia
9th Place: Resurrection Gate, by Grim Baccaris
10th Place: Last-Minute Magic, by Ryan Veeder
11th Place: Boo., by Lilie Bagage
12th Place: Like a Sky Full of Locusts, by Ryan Veeder
13th Place: Dark Waters on the Night Shift, by Deborah Sherwood
14th Place: Hotel Halloween, by One Boat Crew
15th Place: A Puzzled Soul, by Sophos Ioun and RebelNightmare
16th Place: Nick Neat-Trick-Treat, by Andrew Schultz
17th Place: Museum of Paranormal Phenomena, by Olaf Nowacki
18th Place: Fireboat, by fos1

La Petite Mort - Spanish

Para aquellos que quieren escribir un juego de forma muy muy rápida, en 4 horas o menos.

1st Place: Maria les campanilles, by Fran_Kane

Le Grand Guignol - Spanish

Para juegos, que por cualquier motivo, han sido escritos en más de 4 horas.

1st Place: how to fly a kite / cómo volar una cometa, by rubereaglenest
2nd Place: El trayecto, by paravaariar
3rd Place: Helikoj, by Comely
4th Place: Lucifugus, by n-n
5th Place: La bestia, by J. Francisco Martín Lisaso
6th Place: La Dama Blanca del Hotel Arizon, by Mery
7th Place: Parka, by baltasarq

Le Grand Guignol - German

Für Spiele, deren Schreiben aus irgendeinem Grund länger als 4 Stunden gedauert hat.

1st Place: Lucky Spinelli muss sterben, by Taleslinger
2nd Place: Museum der paranormalen Phenomene, by Olaf Nowacki

Le Grand Guignol - Italian

Per i giochi che, per qualsiasi motivo, hanno richiesto più di 4 ore di scrittura.

1st Place: Un treno come tanti, by Sophos Ioun and RebelNightmare

Note: The results for languages other than English are tabulated taking only the raw score. The median produces a high deviation because of the differences in the number of votes for the communities with fewer members.


HOW IT WORKS

This year we have all participating languages on the same page on itchio. Since the beginning of this initiative to have several languages on ECTOCOMP, it has arisen from the motivation to unite and strengthen ties between international communities. Which was somewhat lost on its purpose because each language had a separate page. Thanks to the improvements in jam hosting on itchio, this year it is possible to do this in a slightly more optimal way. Let's see if it works!

Initially the main languages are English, Spanish, French and German, and then there is a fifth option of "others". But if any person or group wants us to add a language to the list, they just have to ask.

You can read the rules in other languages in the following list:

Leer las reglas en Español

Visiter les règles en Français

Lesen Sie die Regeln auf Deutsch

Leggi il regolamento in italiano

As per tradition, Ectocomp has two categories:

  • La Petite Mort, for those who want to speed-write their game in 4 hrs or less
  • Le Grand Guignol, for games that, for whatever reason, took longer than 4 hrs to write (perhaps a more thoughtful masterpiece? perhaps spent too much time writing SLIMY DETAILS?)

SUBTHEMES AND INSPIRATION

This year marks the 40th anniversary of Ghostbusters. As you may know, the name of the competition came from ectoplasm and from the Ghostbusters’ car license plate number ECTO 1, as named by the first organizer JJ. Guest. So, this year we pay tribute to the film that inspired the title.

Additionally, here we have some optional subthemes or inspiration prompts to improve the diversity of topics and ambiances. But, feel free to ignore those and send whatever you want.

  • Spooky adventure! That is, the common and loved usual ECTOCOMP games. Create a game destined to creep the hell out of players.
  • Sweet supernatural. Yeah, your game can be supernatural, but maybe there is no need to be creepy. Maybe your ghosts and monsters are homies and sweet.
  • Halloween fest. Base your game on the Halloween festivities, overall the activity of wearing costumes and going out with friends doing the "trick or treat".
  • Día de Los Muertos. Pay your tribute to the Mexican festivity. As Wikipedia says: "Day of the dead involves family and friends gathering to pray for and remember friends and family members who have died, and helping support their spiritual journey." To celebrate Mexican folklore and mythology.
  • All Saints', which commemorates the faithful departed. That is, an occasion to talk about how we miss the people we leave behind.
  • All Souls' Eve, at the same time, the evening of All souls' is a special moment for some European countries to gather the family around the fire, eat sweet wheat porridge, and tell scary tales.
  • Any other festivity or mythology around the world.

THE RULES

  1. Games submitted for La Petite Mort should be written in 4 hours or less.
    1. Any time spent planning, thinking, doodling, researching, etc does not count.
    2. Any time spent writing words or code that ends up in-game totally does count. 
      1. (With the exception of if you wrote game engine or library code in the past and now you're using it.)
      2. La petite mort games cannot be updated during the competition.
      3. Less in the case you have a game-breaking bug, in that case, you are allowed to fix the bug to guarantee players can complete your game. But... remember, NO UPDATES! NO POLISHING!
      4. Generative AI is strictly forbidden for La Petite Mort. You know, this is designed to be a test for the human resilience. Machines have nothing to do with it!
  2. Games submitted for Le Grand Guignol could have an indefinite amount of hours into its development. Either more than 4 hours or more than 1 week, even more than 1 month. They can be updated to correct bugs or improve the present, but no additional content can be added during the competition.
  3. Games should be recognizably "interactive fiction". (Comp admins are not here to police edge cases, but if your game isn't primarily text-based, why are you here?)
  4. Games should be, y'know, spooky somehow. (Serious, psychological, campy, satire, etc. all included). Also, we have proposed some sub-themes, go and take a look at them. They are just up there!
  5. The tradition is to work on the games during October, but you can start NOW to work on your game. The games should be available on 31 Oct, so we can enjoy them in the proper festivities.
  6. The games should be original and previously unpublished, except for localisations of previously unreleased games in the current competition language.
  7. Presenting demos or incomplete games: we think a demo is okay as long as it is "self-contained".  Like, remove all objects that do not make sense in the context of the demo. Like it's the first episode of a TV show, it still has to feel like a single piece of art. Also, ECTOCOMP is a competition, not a jam, so maybe this is not the best environment for a game that feels not finished. Also, think that presenting your incomplete work publicly in this or any other event could disqualify your work for future events when it's ready and finished.
  8. To participate properly, please choose the correct category for your game. Also, you can start one of the main themes in the blurb of the game.
  9. ECTOCOMP is generally a light-hearted competition meant to have fun. If the objective of your game is to be directly offensive to any type of group or person, then you didn't understand ECTOCOMP and shouldn't be here anyway.

Go forth and don't be cursed!

VOTES, FEEDBACK, AND COMMUNITY

To vote and participate as a jury, you must do so by giving between 1 to 5 stars on each entry page of the jam. The voting period ends on November 30.

Itchio doesn't allow to leave categories unvoted, so vote and judge the games just as normal. Later we'll make separate ranked lists with each category.

In addition to each entry page, each game has its own itchio homepage. It is somewhat confusing, but it is a way of distinguishing when a game belongs to a jam.

Receiving feedback from players is an essential part of participating in a competition about Interactive Fiction. Take the time to leave a kind comment for the authors to thank their participation and the good times with scary stuff. There are several places where the community can meet to discuss and comment on the works presented:

  • Each page of each participant has a comment section enabled, here at itchio.
  • In turn, on the main page of each game, you can leave comments but only if the author has enabled this section on the page of the game.
  • In the intfiction.org forum of the English-speaking international community. This category includes the ECTOCOMP threads.
  • In the CAAD forum, of the Spanish-speaking community. This way.
  • Narrative Games Discord Server: https://discord.gg/cEvWs6ZYrB.
  • The discord server for the community in Spanish is called Textualiza, invite link:  https://discord.gg/6cG4YAJ.
  • The German-speaking community meets at https://if-forum.org/.
  • The discord server for the community in Italian, https://discord.gg/GrFhtjVAGp.

ARCHIVING OF THE ENTRIES

To foster the development of a strong and perennial community of interactive fiction players and writers, the organizers of ECTOCOMP have decided to upload all submitted games to the IF Archive. This will ensure that the games will be available for future players and authors and that they will be preserved for posterity. If you do not want your game to be uploaded to the IF Archive, please let us know by checking the appropriate opt-out in the submission form.

Don't be afraid of ghosts!

Submissions(48)

All submissions
·
Browser playable (46)
·
Windows (5)
macOS (5)
Linux (5)
Android (3)
·
English (38)
Italiano (1)
Other (1)
Deutsch (2)
Español (8)
·
La Petite Mort (created in under 4 hrs) (20)
Le Grand Guignol (created in over 4 hrs) (28)

No submissions match your filter

DEMO ✦ Death opens doors. Perhaps some should stay closed.
Interactive Fiction
Play in browser
A short story about the day before Halloween.
Interactive Fiction
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two hands - two hearts - two ends
Interactive Fiction
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Before you feed your dog, you have to find him.
Interactive Fiction
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MAKE IT AGAIN AND AGAIN AND AGAIN AND AGAIN AND
Interactive Fiction
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Your father's had enough of your insolence... and you've had enough of his abuse.
Interactive Fiction
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Under the bed. In the closet. Everywhere.
Interactive Fiction
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Una historia interactiva
Interactive Fiction
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Befriend your neighbors. Appreciate the arts. Stay hydrated.
Interactive Fiction
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Visual Novel
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An interactive tale
Interactive Fiction
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Interactive Fiction
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A small blob of greenish slime seeks vengeance against the creator who abandoned it.
Interactive Fiction
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Something loves you.
Run in browser
Short story about alien parasites.
Interactive Fiction
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ein interaktiver Mordanschlag
Interactive Fiction
An entry for EctoComp 2024
Interactive Fiction
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You explore the spooky abandoned house down the lane.
Interactive Fiction
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Perform the ritual or suffer the curse.
Interactive Fiction
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The last of my rhyming games, I think
Play in browser
Una fábula sobre la memoria.
Interactive Fiction
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A body horror interactive fiction.
Interactive Fiction
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Secrets, sins, and bones that will not rest.
Interactive Fiction
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(And another... and another...)
Interactive Fiction
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​A game about give and take.
Interactive Fiction
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Interactive Fiction
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A micro game made at a creative štúdio session by a student who was given a set theme/title.
Interactive Fiction
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The fear of the dark, ghosts, and things that crawl in the night...they all pale next to the terror of MATHPHOBIA!
Interactive Fiction
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Interactive Fiction
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Trying to find your way through a dark, deserted house. (NOTE: Check the game page for link to online version)
Adventure
It's pronounced "Jump-scar-ay."
Interactive Fiction
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Un relato interactivo.
Interactive Fiction
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What's in a name?
Interactive Fiction
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Un viaje de paisajes sin horizonte
Interactive Fiction
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What lies hidden in the deep? Do you really want to find out...
Interactive Fiction
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A spooky tribute to one of the great authors of weird fiction.
Interactive Fiction
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Meet a sweet creature who will guide you to your party (made in 4 hours)
Interactive Fiction
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A metaphysical journey
Interactive Fiction
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When a flirtatious demon and a visitor from the past emerge, your ordinary shift becomes an extraordinary quest.
Interactive Fiction
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Nearly time for the Hallowe'en party... but you need to get rid of some uninvited guests!
Interactive Fiction
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Interactive Fiction
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This tale was originally presented by Rattlesnake Yates at the 1969 Convocation at Castle Balderstone.
Interactive Fiction
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Un normalissimo (forse) viaggio in treno...
Interactive Fiction
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Un amargo despertar interactivo.
Interactive Fiction
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El fantasma del hotel en el que te alojas te invita a conocer su historia.
Interactive Fiction
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Antology of Spooky Adventure Micro Games playble at https://sif-gamebook.webnode.sk/ectocomp-2024/
Interactive Fiction
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Combine magic items to learn neat spells, so you can make a few bucks at the craft fair.
Interactive Fiction
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