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Transition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #1 | 4.357 | 4.357 |
Audio | #4 | 4.071 | 4.071 |
Gameplay | #4 | 3.429 | 3.429 |
Overall | #6 | 3.443 | 3.443 |
Innovation | #11 | 2.857 | 2.857 |
Theme interpretation | #15 | 2.500 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
https://github.com/tinne26/transition
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Comments
The music made that last bit of this game really sad. :)
Pressing F in Firefox did nothing. I believe it’s safer to add an itch “enable fullscreen button” option.
Ok, I've added that in case you need it, but what I don't like about this option is that then F won't work to exit fullscreen. I use Firefox myself and F works fine. Sometimes you have to click on the game first to put it in focus, and changing from fullscreen to windowed makes it lose focus so you have to click on the game again, but it should be obvious enough, because if it's not in focus you can't move the player either. Maybe some extension or some keyboard layout or configuration difference? I can't see why would this cause any trouble.
Great game, I like a lot the different concepts and how you guide the player on how to play the game, really nice effects and music is great.
This is a nice setup for a great game incoming
There's really something about the art and choices made already
I wish I could see more of it, life events made this unfortunate, but I'm really glad I can still see some of your content haha
Do you plan to complete it after the voting period? (🙏)
Also, can you spoil some of the planned mechanics?
What's done is well done, congrats!
I like the general art direction, I have about twice the amount of art of what's shown in the game already done, I have the narrative and I have almost all mechanics (unless I decide to implement fights), so rationally speaking... I should do it. I would need to do some significant cleanup, but after that it should be fairly straight-forward content creation.
(SPOILERS AHEAD) The winged creature becomes able to transform into a horned creature (which can dash instead of double jump) after the sword thingie. The core of the gameplay is about combining the two abilities (jump and dash), sometimes swapping mid-jump. The main char also has some unique power related to reversing, and it's used on other contraptions, small puzzles that combine with the platforming and so on. About the world and the power of the char, more becomes revealed slowly through a few NPCs that are placed in more "secret" or hard to reach locations, which are not essential to beat the game, but act as secondary rewards for more thorough exploration. And you keep finding a few more of those big swords... and then... well, I'm not going to spoil the end of the game here.
Okay this is exciting, can't wait!
Mmm, the atmosphere is really nice. It makes me curious about the history of this world with all the swords in the ground, especially that really sweet looking sword. The visual effects on the sword portion were really cool too. I'm really glad that you added the music because it a nice somber tone that fueled my curiosity even more and made me want to explore for answers.
Is that jump at the end possible? I wasn't able to finagle myself over there :(
Crossing to the right only becomes possible when you unlock a new power after doing the sword thingie, but I didn't get to add that, so even if you managed to cross, there's nothing for you to see there.
Very nice prototype! For me there is no background music on Linux version. Movement feels smooth and I like the idea overall, definitely want to see how this project evolves in future! Good job!
Yeah, only web version has music, see the notes on the main game page (Linux version should have at least the sound effects, though). Just in case, I've also tagged the jam version on github, so it can be played from the terminal with:
Hmmm, checking again, the general volume may be too low. I tested with headphones only and it was fine for me, but it may still be too low for many setups. Anyway, I only put 4 chords together in 8 minutes or so, you aren't missing much.
Even though it's unfinished, I like the art style, subtle music, and mechanism of the sword. Great work!