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Sinecord's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.692 | 4.692 |
Innovation | #1 | 4.308 | 4.308 |
Overall | #4 | 3.754 | 3.754 |
Graphics | #6 | 3.923 | 3.923 |
Gameplay | #9 | 2.769 | 2.769 |
Theme interpretation | #11 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
https://github.com/quasilyte/sinecord
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Comments
Cool concept!
It's something I actually like doing, so I had a bit of practice already haha
It must be hard taking account frequency, low / big values, and floating point precision I suppose
If there wasn't a limit, any sin/cos/mod with a high frequency would crack them all (kinda did but required little adjustments because of it, also when targets were a bit too small)
It kinda defeats the melodic purpose of the game, but I had to try cheating my way in
Very nice, I enjoyed my time!
Nice and very difficult game!
Wow! Super interesting to see how functions affect the tune. Something like this could be used for procedural generation of sound in games. Very nice, good job!
This is my best track composed with Sinecord so far: https://www.youtube.com/watch?v=Yh3orYBQmcg