Cool concept!
It's something I actually like doing, so I had a bit of practice already haha
It must be hard taking account frequency, low / big values, and floating point precision I suppose
If there wasn't a limit, any sin/cos/mod with a high frequency would crack them all (kinda did but required little adjustments because of it, also when targets were a bit too small)
It kinda defeats the melodic purpose of the game, but I had to try cheating my way in
Very nice, I enjoyed my time!
Play game
Sinecord's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.692 | 4.692 |
Innovation | #1 | 4.308 | 4.308 |
Overall | #4 | 3.754 | 3.754 |
Graphics | #6 | 3.923 | 3.923 |
Gameplay | #9 | 2.769 | 2.769 |
Theme interpretation | #11 | 3.077 | 3.077 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
https://github.com/quasilyte/sinecord
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