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The Passage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #12 | 2.059 | 2.625 |
Theme interpretation | #13 | 2.844 | 3.625 |
Innovation | #15 | 2.451 | 3.125 |
Graphics | #15 | 1.961 | 2.500 |
Gameplay | #15 | 2.255 | 2.875 |
Overall | #15 | 2.314 | 2.950 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Source code repository URL
https://github.com/sjpau/passage
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Comments
Great job! I love the design and the minimal graphics design.
By the way, I got stuck with the second level: there is already a path from * to o at the initial state so there is nothing I could do... Am I missing something?
Hi! Thing is, you can only follow in the direction of an arrow. On the image there is no path since the arrow above * is > so it point right (should point up to become a valid path), and arrow on the right side is < and points left.I should have added more visual indications to show how exactly the path is traversed but here is the hint for this level: any glyph can be reversed.
> On the image there is no path since the arrow above * is > so it point right
Hmm... Can't a player move from * to the above `>` and then `^` on the right side?
Your logic makes sense and I probably should've written the game's logic like this, but the way it is implemented now * only looks for arrows that have their "back" to it when looking for a path. so if layout is like this: *>> it sees an available pass to the right but *^ cannot go up. I hope it makes sense lol :)
OK so an arrow's tail should face with `*` if a player wants to move from `*` via the arrow. Thanks!
I can’t run the Linux build of the game:
wine is unable to run Ebitenginge games for whatever reason, so Windows build is out of the question as well.
Can you upload a web version of the game (compile it for wasm)? I think it’s possible to ask admins to give you that permission.
Thanks.
Hi! My bad for not uploading wasm build originally, I might be able to add it later, but in the meantime you could try running the game like this:
Nice concept! The puzzles were entertaining, and the difficulty felt very reasonable to me. Oh, and thanks for the special thanks!
Being the text nerd in the room, one thing I'd have loved to see explored in this game would have been animations when you press enter. For example, quickly lower the opacity of all glyphs around the start point, then start raising the opacity of the glyphs that are adjacently "traversable" and show the path being traversed, replacing the glyphs in the path with asterisks, or "eating" glyphs and making them disappear or something similar. I think having the result animated and shown explicitly would make beating the levels more rewarding. Or to visualize failures, too.
Ok, sorry for the tangent, couldn't help myself, haha. Nice to see you participating again, keep it up!
Thanks for the feedback! Yes indeed, I totally agree on the fact that there is a lack of reward or indication on level completion and I plan to implement something like this once the jam ends.
The game mechanism is really clever. The graphic is minimum but looks very clean. Great job!
Thanks!