Somehow found all the secrets before all the bombs. Overall, a really enjoyable experience with a good number of references and easter eggs. I only wish there was a specific ending cutscene/dialogue when we DID get everything, as I suspect there's one where we fail.
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Doki Panic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| References / Humor | #40 | 3.560 | 3.560 |
| Ambience | #57 | 3.480 | 3.480 |
| Overall | #66 | 3.272 | 3.272 |
| Theme | #77 | 3.160 | 3.160 |
| Creativity | #97 | 3.280 | 3.280 |
| Gameplay | #107 | 2.880 | 2.880 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit into the theme?
The goal of the game is to prevent a chain reaction from destroying Dokiville. The cut scene at the start explains the story and there are reference in the game. You can also create a chain reaction with the dragoons (they will bumb into each other and stun themselves)
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