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Pirate Star's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Simply how much you liked the game :D | #3 | 3.727 | 3.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This was super cool! You couldn't tell that it was made on MV. I loved the cool looking monsters you had roaming around too! The music was baller and the 3D map was super cool. :D
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Comments
Fun to play for a few min but even with the best armored vessel and trying to avoid fights and find another port I couldn't and then couldn't afford to keep playing.
Thank you for playing. You can still get ships with less than 200 Gemeralds. Don't forget you are a pirate.
This has a really distinct visual and audio style, and I honestly love that. Buying and selling cargo for different prices based on location is a very neat concept too. However, after just one trip with a load of disco balls from Nepptuna to Moistana, the gems I'd gotten from battling ships along the way was already enough to get the slasher. The boss was a fun challenge, and the new cave area was cool, but I wish there'd been more to do there. Still, a great short and sweet experience!
Thank you for playing. I agree it needs more things to do, but I'm glad its leaving people wanting more.
Pretty fun premise that maybe needed a tiny, tiny bit more. I got super rich quickly, got the slasher, and then I was unstoppable. I couldn't really see if there was an endgame after the cave so I quit after that.
It was mostly bug free. The only real functional thing I encountered was that I couldn't shoot cannonballs in the cave or after leaving until I stopped at another port.
Love the continuous original games!
Thanks a lot for playing. I agree it needs more quests and there's not really an end game screen. The firing cannonball thing is an annoying bug I really tried to stomp out, its just 2 switches on/off for going into text boxes and towns.
Hi. I just played your game and included it in a video. It was fun. I did not find any issues at all and completed the game with a lot of satisfaction.
The PROS:
X The first thing you’ll need to know is that the Sound Design is CRISP. Wrath of Wood delivers with an unexpected medley of down-tempo guitar, up-tempo breakbeats, and chilled-out, bass-heavy techno grooves with a mystifying ambience. The Game feels excellent to play just for the sonic feedback on its own.
X The Combat System is the focus and another plus. Movement is sleek and smooth; enemy encounters surrender realism for fluidity and diversity.
X This Game abounds in intrigue and surprise; just as I am about to complain that the map is too small, I discover a hidden strait that takes me to parts unknown.
X The Kraken Battle is no joke; I wish I had my dwarven axe on hand for that menacing octopod.
X Location, location, LOCATION. Every location has its own musical theme, visual scheme, and overall style. What little narrative we get does a fine job at acknowledging our achievements as well as justifying the mechanics of the economy system which functions to reward us for those achievements. The Art Style teems with character and colour, too!!
X Wrath of Wood succeeds in keeping up the flow, alternating between acquisition and exploration in a swashbuckling sandbox that always leaves the Player feeling in-control. AVAST YE.
The CONS:
X Where are my cookies, bro??
[({R.G.||S.M.G.)}]
I love the 3D map!