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[Devlog] My first game project (haven't thought of a name yet)

A topic by Toma created Oct 15, 2021 Views: 256 Replies: 11
Viewing posts 1 to 8

Hello, I'm a college student  and I just got into game developer few months ago. This is my first game project and also my first time joining a game jam.  I actually feel demotivated to post my game journey here because I take too long to do it. But I still did, anyway, because it's better than nothing and maybe posting the project online would be a reason for me to not drop the game.

Submitted

Sometimes I don't want to post about progress either! Like, "if I have time to post about it, maybe instead I should work on the game"... But it is helpful to have people supporting you. Good luck!

Thank you!

I'm working with Unity 2020.3 for this project. At first I intended to make a small demo game for the Adventure Game Jam (and maybe adding more things for the rest of the Devtober) but I ended up planning up for way too long (almost 4 days) just for a small playable game (as intended).  Come up with an idea, sketch it out, then find out it's impossible with my current knowledge, or the map involved is too broad, or realizing the idea wasn't even good to begin with. I guess I'm just slow and easily distract, but anyway at last I come up with a rough story.

So the game is about a group of people got stuck in an old building (kinda like the manga Rabbit Doubt) so they have to find a way out. That's the first idea but maybe it will change while the game progressed, who know.

More planning, and after all of this I can't believed I wasted so many days just to come up with this much, and it's not even done. I haven't even think about the puzzle mechanics. I guess I come up with something too big for myself, but I did it already, so I'm gonna keep up till the end. Wish me luck!

Wasted a day for this, Inkscape crashed after 20 mins, lost all my progress (forgot to save) and I so fed up with it I downloaded Krita (should have done that from the start tbh). I keep this as a rough sketch (too many sketches at this point) and I will redraw it later but ew. Yes, I draw furniture straight on the background. I got a brainfart.

(1 edit)

Bruh I can't upload the image. Why? It's .png

Edit: It's 3.06MB ._.

Player's sprite. I draw by hand first then scan it and color in Krita (sketch in the replied if anyone interested). 

First sketch

Tbh I got a little issue when scanning: I take a pic with my phone then using Inkscape to scan (this is the only reason I haven't deleted it yet), so the scan got a little messy and the lines got stick together. It takes a lot of times but I fixed it anyway.

As I said before, I draw furniture right on the background. I realized this mistake when I loaded it in Unity. I made a bunch of empty objects with collider in place of furniture (door, bed, table). I will fix it later.
But should I make furniture buttons (like players clicked at things to interact with it) or just stick with initial idea (interact with  things by keyboard)? I already make player move with keyboard since I don't know how to move player with mouse.


Fixed the background. Much better