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[DevLog] Axonite - shoot-em-up

A topic by AdamStrange created Oct 01, 2020 Views: 869 Replies: 32
Viewing posts 1 to 30
Submitted (2 edits)


Who am I?

Just a lone coder with a passion for music, tools and game development

Why am I doing this jam?

Because it's great. Entered last year so this is my second go :)

What’s Axonite?

It's a love letter to the 80's. and Xenon 2 in particular. In a nutshell it's a brutal top down space shoot-em-up made famous on the Amiga for it's visuals and sound track. I am going to attempt to replicate the whole experience. so expect some tight pixel art, frantic action and a stonkin sound track.

What dev tools will I use?

language wise I will be using MX2. this is a customised version of the Monkey2 language.

Sound will be created using my own sound tool: QasarBeach

And the graphics tools will also be mine including pixel editor, palette editor and map editor.

paletteEditor

FontEditor

FontMap

All of these tools are free, so knock yourselves out.

Along the way I'm sure that I'll bump into some custom shaders, particle and other such nonsense...

This sounds cool!  If you need any help with the music let me know - I love that stuff!

Submitted

@electricbabushka Thanks for that - do you have any experience with QasarBeach?

OK todays is all about enemies. some will be first draw in 3d and then transferred into 2d and painted:


And some will be created directly in 2d:


Enemies will follow paths so I need to draw the base path and then smooth things out:


Submitted

so for today dev is all about the map


a level is made from map tiles. These are put together in a map/tile editor and 10 maps will equal a level.

The ship will get damage if it hits an occupied map position

Heres a shot of the ship with the map and a parallax background:


Submitted (1 edit)

So today I worked on the paths.

Basically I took a set of lines and used a smoothing algorithm to create new points. then repeated the process until I got what I wanted:


And here is he final showing the ship background and lots of paths for enemies to follow:


Submitted

today I have been working on IK and how stuff that is connected can move:


Submitted

so today I worked on the UI tiles:


And a robot shopkeeper...


Submitted

That shopkeeper is amazing!!

Submitted

Thanks - it was originally meant to be in 3d. but the system failed and I had to convert the 3d to 2d:

I did use my own 3d editor to construct the robot and some of the sprites:


These were then converted into 2d and the sprites created from them.  8)

Submitted

So today is all about sound editing


Submitted

Please dont tell me that you also made this tool.

Submitted

Erm... Yep. It's mine from UI to soundcore. it replicates this:

This was recorded live, showing some of the functions:

Submitted

Today I have been trying to work out powerups and how they work.

For show and tell here is the main palette plus a bit of the sprite work:


You can see i've used the sprites to show the paths - these are used so i can visually see a level with paths etc :)


Submitted

Nothing much to show. I've been working on powerups, how they operate. plus starting to integrate some sound.

Submitted

Working on the shop:

Submitted

today is about menus


Submitted

Nothing to show as I am writing all sorts of wierd input systems:

getting the joystick to function as the keyboard
getting the keyboard and joystick to control menus as well as the mouse
getting everything loaded and saved correctly

Submitted

Today is all about music and balance...


Got the difficulty setting working, so that's something...

New enemies - lets just call them all "lil' basterds"

New level but it needs a boss...

Submitted

and for today....

It's finished!!!!!

itch.io page


Submitted

Feedback is coming in and I'm working on better input controls :)

Submitted

This looks cool.

Submitted

thanks for the support :)

I've just updated the release to V1.01

First update. this focusses on adding full keyboard and joy support on all menus including the shop!

Also added is ability to add initials to your hiscore.

Some graphics have been changed - made slightly bigger and colors altered

general bug hunting

re balancing of game to make it a bit fairer - but don't worry it's still as brutal as ever.

Difficulty setting are now numbered so you can see which is the lowest and highest etc.

Submitted

just upped V1.03

V1.03

Second update

minor sound volumes tweak

sound issues with clicks fixed

crash if pressing keys at start fix

escape triggers menu when only in game

minor map edits

Submitted

level 4 is now being worked on with new enemies and lots of new stuff :)


Submitted

and the parts making up the end of level boss:


Submitted

Last level almost finished


Submitted

and now a video:

Submitted

Axonite come first in SyntaxBomb competition

SyntaxBomb Competition

I need to work on the postmortem now ;)

Hello AdamStrange.

I was playing your Axonite video game (great!)  and when I reach certain boss, I don´t remember if It´s boss number 4 or 5 (It has 4 like domes in green color, I upload an image for better understanding) after I destroy the domes nothing happens, I mean, I need to destroy the last bar life that remain of the boss but no matter where I fire nothing happens, I suposse It´s a bug or I don´t know, but I am stuck there and I only can exit the program and that it´s a pitty. Any suggestions? Thanks ins advance.


By the way, I am enjoying your Axonite homage to Xenon 2!

Submitted

Sorry about that. I'll check all the code and what can be done about it.

 Many thanks for playing and taking the time to report the bug ;)

How is going the game? You did some improvements or is the same? I will be happy to hear some news.

Hello, The game is still in development?

Hello, How is going the video game?