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DevLog: Towers of Babel - Day 4

A topic by GrayDwarf created Oct 03, 2019 Views: 214 Replies: 2
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I'm a  day late to the party. Just found out about this. Decent timing since I'm trying to jump back into game dev after a long break but I'm not ready to dive back into main project yet. Going to try and work a new game idea that I haven't really given much thought to outside of the highest level concept idea which is a couple of towers fighting each other. Just dove into the design tonight.  My first devlog is just some high level goals for this project. I wanted to scope out a lot of complexity and focus on some learning activities. Most of the learning will go into video recording, editing and posting updates.



Came up with a few more ideas on the drive today. Couple few things coming together. This is my last mockup of the day.

Day 4: Wasn't able to post last night so this is a day late. Came up with a few decent ideas. Here's the last notes/mockup for the day. The hat got a bit out of control... :)

The one interesting thing that is happening as I develop this project is that I'm cringing at the games potential as you would expect. It's meh at best right now. Normally I would toss the concept aside and move on. However, I'm persisting with it which is somewhat new. I've always known that persisting is a skill that I'm lacking but it wasn't until yesterday that I realized something. I might actually be able to work on growing my persistence. I tend to walk away from projects too quickly and too often. I think this project is a great opportunity to work on that skill. I'll persist through the design and effort knowing that it's all time boxed (October) and its more about me persisting than anything else.