Somehow, I managed to find my way to the goal twice in a row without doing any combat or puzzles, hahaha.
Yeah, making the intro skippable, or at least PRESS-SPACE-TO-SKIP-TO-NEXT-LINE would have improved the experience quite a lot.
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Theme incorporation
This game is a first-person, tile-based roguelike where players explore mysterious dungeon chambers in search of mythical chickens. Face off against enemies using randomized weapons, survive physics-based traps, and uncover secrets hidden within puzzle-filled rooms.
Somehow, I managed to find my way to the goal twice in a row without doing any combat or puzzles, hahaha.
Yeah, making the intro skippable, or at least PRESS-SPACE-TO-SKIP-TO-NEXT-LINE would have improved the experience quite a lot.
"The cluckening is over!"
Interesting idea and cool cinematic music (which may trigger copyrights claims for streamers!)
I liked the story but please make it skip able. I got stuck a couple of times and while I do not mind to restart a game it is a bit annoying to read like 3 minutes of the same text over and over again.
The movement should be faster, would make things feel more dynamic.
Hint: You can complete the game in less then 30s (after reading 3 minutes worth of lore) I am not sure if this is intentional.
Nice work! Thanks for sharing.
Interesting concept! Obviously, the game is in a very incomplete state but the lore was neat. As for the movement, I thought the movement was really slow and clunky, the transition between tiles could have been sped up quite a bit. Some bugs I encountered for your reference are that you can walk through enemies, the health bar is over top some text elements, and when you collide with the sphere it off centers you from the tile which completely breaks the game. Good work overall!
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