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A jam submission

A Housewife's Guide to Toxic TincturesView game page

Discover the right ingredients to a happy marriage.
Submitted by emperorzulu, bobsoul, LykaWolfie, DemkiArts (@demkiarts), Miknugget, raco (@racoafterhours), Raelle (@raeAvis) — 9 hours, 9 minutes before the deadline
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A Housewife's Guide to Toxic Tinctures's itch.io page

Results

CriteriaRankScore*Raw Score
Community choice#54.0004.000

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team Name
Psychic City Games

Team members
Nissie Arcega
Mik Dionio
Vince Yalung
Andrei Fernandez
Aleksei Fernandez
Rae Menchavez
Raco Ramos

How does your game use the theme "cultivation"?
The game involves around the idea of cultivating an extremely poisonous plant and using its various parts and products to craft deadly household goods!

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Comments

Submitted

Great game! Great art and story! The music is also very fitting! My only suggestion would be to make more easy to spot what is interactable and what isn't. Also, I think the colliders of the water can and the first vase are overlapping and I needed to move the water can far away to use it on the vase. Besides that, great work!

Submitted

My favorite thing was the dialogue texts, its exactly how I might imagine a campy sexist 50's household to be.  Great sound, the music perfectly matched the vibe. The background art is stunningly painted! it almost clashes a little with the foreground though, (not necessarily bad because it could be used to show what is interactable). 

The UI in the laboratory and garden is confusing. I sent you a message on discord so you can improve it because the idea is great and it really razzed my berries.

I love the art and the aesthetic!! There were a few visual/UI bugs with the journal, and the interactions with the garden were a bit confusing at first, but it was a lovely time all around.

Submitted

The art here is great! As is the writing! It's a really charming game overall. I found it a bit confusing how some of the interactions were supposed to work, however. Or I guess more specifically I found it confusing IF the interactions were working. I have no idea if anything I did in the garden had any effect at all. Which was a shame, since the garden was seemingly the core of the game, a place I had to master to grow the plants I needed to make any potions elsewhere to complete my request from my friend.

Still, aside from the confusion, I was pleasantly surprised by how much game was created here. Lots of art, lots of dialogue, lots of options for different things to do throughout the day. This was a ton of work for a two week jam, excellent job to the whole team!