Super well-crafted game. I'm not a fan of the controls, personally, they're a bit clunky to me. I think that's my ONLY criticism, though. The art rocks, the idea is cool as hell, the execution is pretty much flawless aside from me not digging the controls. Overall it's an excellent jam entry! Good job team, this is solid as hell!
BaldSavant
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this is really nice looking, very well developed! My ONLY complaint is that it's really unclear what you can and cannot eat. The eat button takes so long to open your mouth that I can't tell if I missed my timing or if there's some kind of a size mechanic where you can't eat everything until you grow for a bit. It's really unclear how all that works, which is a shame because the gameplay is so simple and fun. I do kind of wish it had more vertical space to see things coming, though.
All the same, the art is great, the audio works well, and it's fun to play with so good job!
gameplay graphics are solid, gameplay is pretty clear and simple. It's pretty solid, though I did run into some bugs or issues in communication. For instance, I had to stop because I couldn't get back on my horse. As far as I know, there's only one interact button, but it didn't seem to put me on my horse for some reason. Still! I was able to plant things and harvest things and go to town to buy and sell. I even had a clear goal in making a dress via a whole slew of materials. Overall, it's decent! Just needs a little more polish, but a super solid start for a jam! great work!
The art here is great! As is the writing! It's a really charming game overall. I found it a bit confusing how some of the interactions were supposed to work, however. Or I guess more specifically I found it confusing IF the interactions were working. I have no idea if anything I did in the garden had any effect at all. Which was a shame, since the garden was seemingly the core of the game, a place I had to master to grow the plants I needed to make any potions elsewhere to complete my request from my friend.
Still, aside from the confusion, I was pleasantly surprised by how much game was created here. Lots of art, lots of dialogue, lots of options for different things to do throughout the day. This was a ton of work for a two week jam, excellent job to the whole team!
Not a bad gameplay loop here! It's a bit confusing learning the game while a ton of dialogue plays out right in the middle of it, but once I got the hang of how everything worked it was intuitive. My biggest critique is just that it's a bit overly easy, the endless stream of fire never seemed to out-damage my ability to just sit the cloud on top of a single flower with a semi-automatic. That single flower was able to stop the entire enemy advance by itself.
The rest of the game is simple but functional, art and audio are all about on par with one another. Everything may be simple, but it all reads, it's clear what each thing does.
Overall not bad! I can easily imagine further development making it into a solid bloons-style web game
It's a bit confusing to play, I'm not really clear what I should be doing or why. I can enchant seeds, but nothing seems to happen when I do, and the dialogue doesn't seem to explain my goals either. The house moves and can cause players to fall to their death or get stuck without any ability to fix anything. The first time I spawned I landed between two rocks and had to relaunch the whole game.
But still, the vibe is solid. It's pleasant to exist here, the music is nice, the art is pleasant and colorful, it's a very welcoming world. Programming all seems stable as well, I didn't run into any glaring errors or missing features. Overall, I'd just say it seems like you needed a game designer on the team to help the artists and programmers, but everyone who was there has done a great job!