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Cozy Autumn 2022 game (Incomplete)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme: Does this game represent the theme well? | #321 | 1.581 | 2.000 |
Cozy: Does the game you feel cozy? | #323 | 1.423 | 1.800 |
Creativity: Does the game include something unexpected or interesting? | #326 | 1.265 | 1.600 |
Overall: Is the game objectively good? | #327 | 1.265 | 1.600 |
Aesthetics: Does this game have aesthetically pleasing artwork or polish? | #335 | 1.423 | 1.800 |
Fun: Is the game enjoyable or satisfying to play? | #338 | 1.107 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
the art style is nice, you can develop it more and work on it later and add more to it in the future and I'm pretty sure it'll end up amazing :)
This is so cute! My last game jam I also had to submit something that wasn't complete/working how I wanted so I totally get it but I love the idea, I really hope you keep at it. The mechanics are intuitive, the art style is sooooo charming, and I could see this being a really cute game if you keep at it.
Hey, it happens to the best of us! Even though it's incomplete now, hopefully you can find some time to finish it up after the game jam :) Out of curiosity, which engine did you switch from and to, and how come? Did you feel like you wanted to learn something different?
Hopefully you got to learn some things, maybe even around time management. It's a very difficult skill to prioritise what needs to be done, make sure you don't have much scope creep, and you're focusing on the highest priority things and cutting everything else. I hope your next jam goes more to your plan :)
I ended up switching from Unreal Engine to Godot, as Unreal's Paper 2D really didn't feel right for a top-down game, and it lacked features I knew were present in Godot. I originally picked Unreal to learn the engine, but yeah, progress was super slow with it.
Scope limiting is definitely something I need to improve at!