Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Sordid Truths of FireView project page

A rules-lite TTRPG about pyromancers trying to revive a frozen world.
Submitted by Shouting Crow (@shoutcrowpress) — 29 days, 3 hours before the deadline
Add to collection

Play TTRPG

Sordid Truths of Fire's itch.io page

Results

CriteriaRankScore*Raw Score
Potential, once improved#133.5365.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

i can second what TheGiftOfGabes said.

I like that it's a simple 1D20 system at heart, but because there are so many levers that affect the Tagerget Number, it's quite dynamic and allows for pretty complex play.
Especially the trick with the roll over from the Heat Vampire, simple but brilliant.

What is not quite clear to me is whether the game is a solo or a group game. As I was reading, I was thinking solo all the time, but then there was the Aid rule, which rather suggests that it is meant for more than one player?
A character sheet would also be great, especially because of the outstanding layout.

Otherwise, I personally need a little guideline for something like this, a general goal, an approximate path, a scenario or something. But if that's not the focus of the game then that's ok. I also saw that a small dungeon is planned.

Submitted

Ehis game is absolutely FANTASTIC.

It’s hard for my ADHD brain to sort out what I like best but one of the things that immediately jumped out is how the very few numbers involved in the game are extremely well used: rull over, roll under, roll exact, spend/sacrifice stats, increase tracks, transform past certain thresholds, die past a certain threshold. Think of a lean design, this is it.

My main criticism is on the layout but first the praise: I love how the text is HUGE, minimal and the few images help guide and understand the reading. If I have to flick through this quickly to find a rule (which I guess wont be necessary after a little while, rules are simple), I know where they are.

The pointer for me is, funnily enough, that the single pages are better readable on screen than the spreads. Like, I can’t explain but both pages side by side make the visual a bit confusing.

I would love some starter scenarios or generators and a very cute and fierce character sheet on the side.

The first image of me playing this game I imagined was like a character swinging through states as they need to navigate the situations at hand - giving in to frostbite and burnout at times, keeping that dangerous balance.

Excellent game, I look forward for a chance to play it.

Developer

Ah, such wonderful and thorough feedback, thank you! It's so nice when somebody grasps the idea behind a game immediately. Yes! This system was absolutely built to encourage walking on the metaphorical razor's edge.
The issue with the spreads, I think, is that the margins are very small compared to the 6x6 pages and I really occupied every inch of real estate that I could, here, and because I largely designed with singles in mind there's not enough negative space in the divide between pages to encourage the eye to sit and stay on one side of the page, consume the content, and then move to the other side.

Submitted

I get that! Which is totally ok. I’d even add that observation in the download instructions for the files. I don’t think anyone would be missing out in using singles over spreads.