What a well-written and thoughtfully presented bit of work. Brina has presented this NPC++++ in multiple formats. Trifolds, pages, an accessibility version, etc. There’s literally something here for everyone. (I like the errand especially!)
Shouting Crow
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Rules as written, the number of journal entries is random. If you were extremely unlucky, you might draw two jokers back to back from the get-go and end up with a four-entry game. That would be unfortunate, frankly, since your character has more chances to develop over a longer game.
On the flip side, you might end up with a joker on the very bottom of your deck and end up writing more than 54 entries!
You can control how long your game is by stacking the deck. Shuffle your standard 52, then draw as many entries as you care to write with the cards face down. Slip one joker somewhere in the middle of that, and another onto the bottom.
thank you, but I can’t take all the credit! Chris Bahnwehg of no-name-games is my glorious co-author on this one: https://no-name-games.itch.io/
Thank-you. I enjoyed the story, and I have a little validation for you, too: trifolds absolutely qualify as foldies. Lowkey I think they're the backbone of grab-and-go TTRPG adventures. Some of my favourite games fit on a trifold.
Have you seen Citizen Sleeper: Spindlejack? https://jump-over-the-age.itch.io/citizen-sleeper-spindlejack Trifolds are very much alive and well!
This is probably Katt’s best zungeon yet. Somewhat ironically, this dungeon, teeming with undead, feels lived in. I loved it so much I borrowed a character from it to put in one of my own projects as a little homage to a great bit of writing.
This adventure is for high-level characters. Ask yourself: is my little blorbo a badass who survived, like, the impossible? If yes, put them into this dungeon so they can walk into the butthole of a mimic and fight a dude who is basically a god without all the pesky drawbacks of responsibility.
Ashamed to admit that reading this itch page was the moment I found out who Hannah Arendt is, and her name on the thumbnail is the entire reason I didn’t pick this up earlier.
It plays like Honey Heist. The rethemeing and subversion of a slapstick system to use it as an educational tool is incredible, by the way.
It LOOKS like Mork Borg.
There’s some discord happening between the expectations set from the base system, and the visual presentation of the game. That might be the point though. The critical choice in this game is relevant, here.
I’ll be thinking about that for a while.
48 entries were submitted before the jam closed at midnight last night. I’ve played some of them already and there are some really fun projects in here!!
For those of you who submitted after the 12 hour April Fool’s extension: I’m proud of you, especially. I know how tough that last minute crunch is. Good work.
The NASA engineer (my dad) won’t be reviewing these until Easter or slightly thereafter. If you are going to update your files— and you are absolutely welcome to update your files, this isn’t a ranked jam— try to do it before then.
Dad has asked me to make him his own Itch account so he can make comments on any noteworthy games. If you are one of his favourites he will offer to send you a custom bad moon patch, because he agreed to judge this thing if I made him a cool patch. I am also going to make a digital badge that you are welcome but not obliged to put on your winning game page.
I am going to make a mission of reading through, playing, and commenting on/reviewing all of the submissions starting next week. I also have an art pack I’ll be dropping with the requests that were submitted. I’d start today but my kid is home sick for the week and he’s gonna need my attention.
If you didn’t get your submission in… don’t panic! This jam will be running annually. You can finish at your leisure and submit in December.
Once again, y’all are incredible. There are SO MANY good games submitted, it feels like Christmas.
Good question! Consequence for failure is cumulative in this game, punishment is not immediate.
The odds of success in this game are very low: you are not at all likely to become the necromantic trans trailblazer you hope to be. The alternate options resemble the situations of people who surround you, yes, but I do think losing your body, your soul, etc is pretty dire.
What a weird, wonderful little dungeon. This monthly exercise— which I’m certain is a labour of love for the author— has been interesting to watch. Month two is a treat and I can’t wait for the third. Katt’s writing is flavourful, a little florid, and full of interesting tidbits that make my GM brain-neurons activate.
Now that I've actually had a minute to play this clever little game, I've got a thing or two to say about it. This is a great example of "less is more"! A lot of minizines feel cramped and crowded, but the writing here is strict and clean and leaves plenty of room in the layout for much-needed whitespace. The game itself is quite fun, and I love the little logbook for retired heroes. My only feedback is for the Relic Abilities table, which I feel would have been better placed on the back cover. Excellent work!
Hell yeah, this is just a tonne of fun. I love the pitch of "go get a coffee for a skeleton" and the little bare-bones system in this zine makes it super easy to introduce folks who might not know a tonne about playing TTRPGs to the scene-- a thing I do a LOT. The art is super cute. All in all, even though I don't live in the same country as the coffee bar I'm going to have to put it on my list of places to visit now that I've tumbled through this dungeon.