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A jam submission

Going Home After Drinking With Friends (aka Drunk Platformer)View game page

A game where you control a drunk guy looking for beer while platforming
Submitted by RedEye95, Frances — 1 minute, 38 seconds before the deadline
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Going Home After Drinking With Friends (aka Drunk Platformer)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#144.0004.000
Mood#244.0004.000
Presentation#354.0004.000
Fun#423.0003.000
Overall#423.7503.750

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • This was a really funny idea, well executed! The controls are a bit difficult but I think that was the point, haha. I do think it may be a tiny bit too hard to control wall jumping, I found it very difficult to figure out when I would actually activate a wall jump. Never really seen anything like this, great job! --- 30/40

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Comments

Submitted

I like how the music fades in and out. I also thing you guys did a good job with the shaders and screen effects.

I was pretty confused by the jump height. I understand that inconsistency is part of the game's premise, but the platforming did not feel very good since I could not tell how fast I was going to move or how high I was going to jump.

Submitted

That was a cute game. I liked the visual style. Once you get a handle on the controls, you can start to play a little more strategically. It was really hard not to fall into the pit at the end. I appreciate the music and how it faded in the more you collected your "treasure." 

One drawback was the vocal sound effects were a little too repetitive for me. Normally that isn't a big deal, but since these sound effects were so... distinctive... it did get a little distracting. Good job overall!

Submitted

Fun game, I enjoy the concept and the controls, I like the chaotic energy lmao. Only issue is it is a bit difficult in a frustrating way.

Developer (2 edits)

thanks for the feedback it definitely needs more tuning for the mechanics the thing is the 2 ideas sorta work against each other platformer( a set of rules that don't change) vs drunk guy who can't control himself  I wish we could have spent more time on it but a las deadlines and all :)