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Chasm's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1 | 5.000 | 5.000 |
Creativity | #14 | 4.000 | 4.000 |
Fun | #15 | 4.000 | 4.000 |
Overall | #30 | 4.000 | 4.000 |
Mood | #60 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This was super clean and a fresh take on the infinite faller game genre. I think this could be on the mobile app store right now and do well! The physics felt very intuitive and easy to use, though I think sometimes things got a bit too slow. Really fun and replayable though! --- 30/40
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Comments
I agree with everyone saying this would make a good mobile game! It seemed like you randomly generated levels which is really great for re-playability. It'd be cool if you had the option to increase the speed for greater difficulty!
Overall this is a really solid game, the art and the physics of the ball are great. Great work! Keep it up!
This game is a banger, everything about it is awesome, The feel of the movement is nice, the art style fits the music which I also love. Something like this could easily be a mobile game that I would play for hours.
First off, that is an amazing logo. Fun game! I enjoyed the swinging, it felt really satisfying having close misses with the spikes.
I kept dying around the ~230 mark :( guess I just gotta git gud.
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Overall, the game has a nice aesthetic, with the music fitting well with the neon graphics. If I could add one thing, It would be maybe some graphic of spikes or spinning sawblades at the top of the screen to convey a greater sense of urgency to the player. Other than that, I had a good time playing your game!