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A jam submission

The Coin of ZaragethView project page

A one-shot scenario for any TTRPG.
Submitted by Heimdayl — 14 days, 17 hours before the deadline
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The Coin of Zarageth's itch.io page

Results

CriteriaRankScore*Raw Score
THE WRITER - How well-written and structured is the content?​#113.3003.500
Overall#133.1433.333
THE STORY - How plausible, imaginative, and different is the story?​#133.1823.375
THE COIN - How well does it incorporate a coin thematically and mechanically?#142.9463.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I agree with Beth and Angel Make Games on the formatting, I really need to learn how to do that properly one of these days, it makes reading so much easier and just feels more professional! I feel it's very clear and easy to run and incorporate for most levels of DM/GMs. It's also a very solid adventure, very clearly laid out, and very easy to see how the story/scenario is meant to play out and be run. Good job!

I had a few nitpicks that may or may not be helpful:

- I also wished to know more about the coin and what it did to make it so desirable. It was less about the coin and more just having the coin as a Macguffin that could've been any of the relics of Zarageth from a cosmetic perspective. Why is the coin the only thing the apparition wants? 

- I feel like there needs to be more of a conflict in wanting to keep the coin and suffer the consequences for its power/ability/value vs just returning it because it's the right thing to do and people will die. If there's some interesting mechanics to it, that adds a whole new fun dimension to the story and dilemma and interactivity/agency for the players, rather than it just being a story they just happen to be around for?

- I felt a little bit of a disconnect at the apparition going through all this trouble asking around for the coin back when the coin is clearly on display and available for public viewing at the local museum, would it not manifest more around the museum and to museum goers? That also could be a potentially interesting hook, perhaps the museum tries to downplay the hauntings as mere promotion?

- I get that this is an agnostic Spark and that we shouldn't be overly placing mechanics in, but I feel like having a whole heist scenario without going into the crunch about heist obstacles and what not will make it super daunting to a newer DM/GM who's never run anything like that before and has to come up with all the numbers on their own. Perhaps a line or two of suggestions on resources for determining such things?

Again, great job, very enjoyable!

Submitted(+2)

Whoa, this is super professionally formatted and laid out! It's legitimately like a book, that's awesome! The story is also very solid throughout, and it creates a unified adventure well. The body falling through the window is an especially powerful start, as is the battle with the quickly-disappearing apparition seeking the coin to be returned. 

I had wondered while I was reading whether the coin actually does anything special, especially if the party defeats the apparition the second time around. I feel like pretty much any character I'd wanna roleplay would be super curious about that and risk battling the apparition to find out. I'm sure that could be added by a GM though anyway :D

- ✨Beth

Developer(+1)

Thanks for the feedback, and the kind words.

You are totally right about the question regarding what the coin does. Partly due to word allowance, I left this ambiguous and you are right that it does allow for a GM to make their own decision on that front (maybe it is just cursed as it was only special to Zarageth, or maybe it can grant one wish, or maybe it makes the wielder unbeatable in war - who knows.)

Developer(+1)

Thanks to those who have rated this entry. Is there any feedback you would like to leave?