Play game
TimeDestroyer's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics/Visuals | #199 | 2.211 | 2.444 |
| Sound/Music | #201 | 1.809 | 2.000 |
| Overall | #230 | 1.759 | 1.944 |
| Theme Interpretation | #239 | 1.608 | 1.778 |
| Gameplay/Fun | #254 | 1.407 | 1.556 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does the game fit into the theme?
We travel from time to time so we keep moving forward. Also your movespeed scales your damage
What premade assets did you use if any?
All in the title and end screen credits.
What are the Discord usernames of everyone on your team?
Pawx, Banbaro
Did you use MiniScript for your entry?
No
Did you use Playroom for your entry?
No
Leave a comment
Log in with itch.io to leave a comment.


Comments
As if I went overboard with polygons)
No shooting feed back on when shot hit enemies. One enemy walks at me and when we collide I'm now stood on their head.
Lags when I look at the castle :(
I'm in love with the visuals, the map you guys created is gorgeous. Also liked the level design to follow like the circle around castle and then enter it etc. For feedback, i'd probably talk about the lack of indicators: i dont feel like im hitting after shooting, and when im dead there could be like a simple camera adjustments like changing the color, tilting it a little bit down and then respawning, or maybe even better! Other than those things i really enjoyed my time in the game.