Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Breakout GuideView game page

Submitted by Scary, MrFlabby — 1 hour, 44 minutes before the deadline
Add to collection

Play game

Breakout Guide's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/Fun#2041.9192.250
Theme Interpretation#2132.0252.375
Graphics/Visuals#2211.9192.250
Overall#2281.7592.063
Sound/Music#2531.1731.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit into the theme?
When you fire the bullet from the gun, it won't be stopping any time soon. Guide the bullet into the targets as it keeps moving forward.

What premade assets did you use if any?
No premade assets used

What are the Discord usernames of everyone on your team?
Scary, MrFlabby

Did you use MiniScript for your entry?

No

Did you use Playroom for your entry?

No

Leave a comment

Log in with itch.io to leave a comment.

Comments

An interesting puzzle, quite simple

Submitted

I like the interpretation of the theme and the puzzle element of the game. I had a few issues with the bullet going through the mirrors and getting stuck on the wrong side. But apart from that, it played well. 

Submitted

Great job, interesting idea.

Submitted

Cool idea and pretty fun to play. As for feedback audio for the gun and music would have helped and making a fail state would probably be good since the bullet to my knowledge seems just to bounce around forever meaning you can beat most of the levels with just one drawing. 

Submitted

The idea is good - I think this could be a really good game, and overall I liked the mechanic, but it got boring quickly. I think it just needs some more game elements, and honestly a soundtrack would make it more engaging certainly, especially if it was per level. I would add a time limit, or a limited amount of "ink" to draw the platforms with. Make the bullet a little faster, and bind restart to R because honestly my platforms were always wonky and you cannot undo.

Cool game though