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No safe harbour's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme integration | #43 | 2.245 | 3.286 |
Overall | #52 | 1.796 | 2.629 |
Innovation | #52 | 1.659 | 2.429 |
Visuals | #53 | 2.049 | 3.000 |
Fun | #53 | 1.659 | 2.429 |
Audio | #55 | 1.366 | 2.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Even though there isn't much gameplay, what there is is fun. The graphics are nice too!
The graphics are great and so is the game.
Cool visuals, but could do with some added variety / difficulty curve to keep me engaged for longer. Would be interested to see where you take this concept without the time constraints of a game jam. Keep it up!
I realy like the artstyle/effect! But I have to say a tutorial(for better game understanding) would have been nice to have. Still nice idea and implementation!
Great Work (keep it up)
Thanks! I mostly focused on the visuals and did not give myself a lot of time for the gameplay
Yo, what’s that purple thing coming up from underwater? Looks suspicious, right? Nice game, BTW, but I have a couple of suggestions
Sea mines (or whatever they are) They also spawn from behind the island and appear so close to the screen that you can’t react in time, which leads to sudden losses.
The Water foam behind the island is really dense, making it hard to spot incoming Sea mines.
Maybe push their spawn point a bit farther away or slow down their approach so players get a fair chance to react.
Thanks for the feedback, I think i focused a bit to much on the graphics and did not give myself a lot of time for the gameplay. No I did not mean for it to look so suspicious, but i think it does too lol.