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This is cool, I enjoyed playing it. Thanks! Having to click through the story changes the pacing in an interesting way and you use it to your advantage well in placing emphasis on words and phrases; in particular the clock stuck out to me as a great use of the mechanic you're using, perhaps because the time ticking up mirrored the clicks. It made me wonder if this would benefit from some kind of click counter, like a faux page number or a click-based-clock.