Interesting theme approach. The gameplay is simple but originally executed. Graphics are also quite cute. Maybe it would be nice to add some hideouts or something similar, because sometimes it's just impossible to run away if you hit on a dead end. Replaying whole game all over again and again is pretty frustrating. And the ending - frustrating too. There is no escape? Is this really the ending or did I not find the right way? Tiny but funny game.
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Beyond the Last Stop's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Implementation | #14 | 3.818 | 3.818 |
Playability | #25 | 3.091 | 3.091 |
Artistic Style | #36 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use the Additional Theme(s) ?
The Additional Theme(s) where NOT used
Give a quick overview of your game, and how you worked the theme into it.
Recently I've been taking the subway a lot in Japan, and I've been a little curious about where the trains go after they pass the final stop. The theme "You shouldn't be here" reminded me of this, so I decided to build a small horror-lite puzzle game exploring the depths of the subway tunnel network.
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