Ah alright, yeah that sounds fair enough lol. I mean the transistion fade from getting onto/getting off of the computer is only 2 seconds (1 second to fade in, 1 second to fade out), but all of the other fade ins/fade outs are 3 seconds long, so I can see how that'd get kinda tiring after multiple playthroughs. I'll make sure to fix that in the next update, thank you again for your feedback!
SNik7
Creator of
Recent community posts
Hey there! Thank you for your feedback, I'm glad you liked the game! Also, I believe I know the issue you're talking about with the websites not loading. Basically, in the current version of the game, there's an issue where pressing the buttons on the left side of the Sinners Wheel website make the remaining websites invisible, which has since been fixed in the current version (of which will be uploaded after the jam has ended). So, you pretty much just have to use the tabs at the top of the screen to switch between websites, otherwise some stuff breaks lol, sorry about that. The fade in/fade out thing sounds kinda weird to me, since all of the transitions in game are only 2-3 seconds long, so maybe its something to do with your system? Idk they don't seem too long to me as of now, but I will keep that in mind for future updates. Thanks again for playing and I hope you stick around for future updates!
Hey hey! Glad you liked the game, and thank you for your feedback! The whole loading into an empty page is pretty weird, I don't know why that's happening lol, feel free to message me on discord (my username is just SNik7) and let me know how you encountered that issue because I can't seem to run into it. It's also definitely possible to make an ungodly amount of money lmao, my personal best (and also the current record) is $523,450,192, sooo yeah lmao. Regardless, thank you again for playing and I hope you stick around for future updates.
Pretty fun little game, I quite enjoyed it! Loved the spin (haha get it "spin" like spin to win) you did on the theme, the level design, and the boss fight. I do wish the boss fight had some music, and the rest of the art style matched that of the bosses face, because that'd be pretty cool, but for a jam submission, this was super well done. Nice stuff!
Hi there! Glad you liked the game and the lore, I think it's probably my best jam submission yet! Ending 1/3 can be obtained by going into debt at any point, meaning that your balance has to go into the negatives. There is a little cutscene for it too, so feel free to let me know what you think about it if you decide to try and get it! Thank you for playing!
Hey hey! Welcome back my friend, thank you for your feedback, and I hope you liked the game! I did want to make the whole police tracking thing a little difficult to understand at first, but here's a little hint for you. Suspicion rises over time, and can be decreased by switching your WiFi connection (done by clicking the WiFi icon in the bottom right of the screen) or clearing your activity logs (done through the Sinners Wheel settings page), sorry if that was unclear. Also yeah, I get that the whole picture thing can be confusing, but I did that mainly so players wouldn't accidentally by upgrades they didn't want because the button was too big, if that makes sense. Thanks again for playing, and feel free to let me know if you ever play the game again, I'd love to hear your reaction to the other endings!
Hi there! I hope you enjoyed the game, and thank you for your feedback! I can confirm that the luck cheat does work (I tested it extensively lol), and it gives a 6.25% boost to your odds of getting a positive result per level, meaning a 25% boost with all 4 levels, or a 75% chance total (since each wheel has an equal amount of positive and negative segments). The highest chance to get a positive result is 85% with all 4 lucky spinner levels and any amount of fortune cookie spins. I did add icons for each upgrade, but in future updates I do plan on changing the luck upgrade to only have 3 levels, of which each give a 10% boost, and that way the luck amount is more noticeable. Regardless, I'm glad you liked the visual style and the sound design, and I hope you stick around for future updates. Thanks again!
Hey there! Thank you for your feedback, I appreciate it! Also yeah I do agree, things can feel pretty overwhelming while playing, especially when you're learning how to play the game. The reason that everything is set up like that is to make every run feel unique, if that makes sense. There's different wheel risk levels, different popup results, different ways to use each of the cheats, and 3 different endings, so you can create a strategy depending on how you want to play, but every run will feel different. The wheel spinning time was something I had a lot of trouble with lol, since I wanted it to feel slow at the beginning, but get faster as the night went on. As of now though, the wheel time can definitely add up over the course of the game, so I think I'll decrease the price of the upgrade to decrease the wheel time since I think that's a good compromise. Regardless, I'm glad you liked the game overall and I hope you'll stick around for future updates, thanks again!
Hey!! Super sorry about that, and thank you! The game had quite a few small bugs, that being one of them lol. But I'm happy to say that all of the ones I could find are now patched, and the game is now playable through your browser, so you don't even have to redownload if you don't want to. Please consider playing and rating the game again, it'd mean a lot!
(P.S: the intro scene is now fully working, so I recommend not skipping it for the games context. Also the browser version is a bit buggy compared to the downloadable version, so if you'd prefer that, there is a downloadable version that you can see through a google drive page).
Hey!! Super sorry about that, the game had quite a few small bugs, that being one of them lol. But I'm happy to say that all of the ones I could find are now patched, and the game is now playable through your browser, so you don't even have to redownload if you don't want to. Please consider playing and rating the game again, it'd mean a lot!
(P.S: the intro scene is now fully working, so I recommend not skipping it for the games context. Also the browser version is a bit buggy compared to the downloadable version, so if you'd prefer that, there is a downloadable version that you can see through a google drive page).
Hey there! No worries lol, I totally get it. So, I just uploaded a playable version onto the page for you, so please consider playing! If the web version doesn't work, you can still download the game, but it's through a google drive page, meaning you can look through all of the game files if you're worried. Hope you enjoy it!
Unfortunately the game had a game breaking bug, and I removed the game submission from the jam. Sadly I had very little time to playtest it, and I just don't think the game is ready for release just yet. The game did end up being not nearly as fun as I wanted it to be either, so I need to make some fixes. Check back in a few days and a new build will be up, but you will not be able to rate it. Thank you for asking!
This was really fun! I really enjoyed this game, I just wish it was longer lol. I really enjoyed using the cyan laserbeam, since if you just kept holding LMB while running forward you'd go sliding really fast lmao. The only bug I ran into was that eventually the music stopped looping for some reason, but other than that, I really loved this! Great work and excited to see more!
Really nice game! I love card games so this was a real treat lol, short but sweet, and really enjoyable! I also loved the sound design, and the guard mechanic, you did really well when it came to making the mechanics for this lol. The only thing I wish I saw more of was animations, and maybe even an endless mode to see how far you could get, but for a 3 day jam, this game was really great. Excited to see more!
Thank you for playing! I get what you mean lol, it wasn't meant to be a rage game, but it ended up sorta being one in the end. My intention for the game would be to make the player annoyed, but not so much because of things like having to redo parts the player has already done, rather because of the bot's snarkiness and intention to make the player lose. Appreciate you too my dude, thanks again for playing!



