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Chemical Desaster's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Educativness (teaches players something) | #2 | 3.536 | 5.000 |
Gameplay (fun to play) | #5 | 2.828 | 4.000 |
Overall | #5 | 2.828 | 4.000 |
Art (looks and sounds good) | #7 | 2.121 | 3.000 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What can players learn when playing your game?
While playing "Chemical Desaster" you learn basic chemistry and maths. To protect your home, you have to neutralize fluids and need to understand ph levels of acids and alkalines.
Please describe your team (how many people, names, where are you from?)
Our team has two developers:
Renet Ramman, Student, Estonia
Lena Schramm, Student, Germany
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Comments
really nice game, but the randomness of it makes it mostly too unfair. I rarely got an item that could be useful for any of the puddles on the map before there were too many puddles and I died. A few small changes could make this into a great game.
I died a lot before I understood what I had to do
yes
Fun game, good idea and pretty good execution, although the puddles sometimes appear directly on you
Awesome!
That's a very interesting way to present the topic.
I didn't entirely understand how the combined pH was computed, maybe i was thrown off by trying to include puddle sizes into my thinking.
Edit: maybe pH change could be displayed like damage numbers? a little unconventional because it could be negative, but i think it might help make things clearer.
It is just the average of the two numbers :) We didn't consider the size of the puddles to make it easier.