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ENCAGED's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #125 | 2.400 | 3.667 |
Visuals | #149 | 2.400 | 3.667 |
Overall | #155 | 2.182 | 3.333 |
Creativity | #159 | 2.400 | 3.667 |
Technical | #166 | 1.964 | 3.000 |
Gameplay | #174 | 1.746 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Rule
Rule A
Only used the colors black (#000000) and white (#FFFFFF)
Theme
Yes
This game follows the theme "You only realize the value of something when it's gone."
Original Art
Yes
Created own art
Original Audio
Yes
Created own audio
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Comments
I liked this. I had an issue with the ascii videos where I couldn't make out more than 1-2 words per video. I wanted to know what was going on a lot and thought the ascii video idea was really cool, but the sound in those was so much lower than the rest of the game. I loved how the music was slowing building up instruments and layers throughout the levels. I thought it was a little awkward that touching walls in certain places caused you to die when I don't think the game expected you to. So the restart level prompt would come up, but it would crash the game. Like goodgamesgreg, I got a debug console error saying that the coroutine for the switch state didn't work, so I couldn't progress any further. Pretty cool. I'd like to finish it whenever you update it.
The sound design is really nice and I appreciated the super abstract cutscenes, though would've liked a tiny bit more clarity in the voice/symbolism. The aesthetic is really strong, but it edges a bit into "too artsy" and takes away from the visual interest of the animations. I was getting Unity errors in the switch level and couldn't progress (nice that you uploaded a dev build xD) so that's where I stopped. Had a good time up til then, tho! Nice job :)
Thank you for posting! I had very little time making the cutscenes so i agree that you can barely listen what its going on xD xD . Nevertheless happy you enjoyed a little bit!