Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

HeavenShot|HellShotView game page

A cycling top down shooter!
Submitted by DoubleBrackets (@DooubleBrackets), pouso (@DankPITH), Empty Wit, BLSturton โ€” 2 hours, 7 minutes before the deadline
Add to collection

Play game

HeavenShot|HellShot's itch.io page

Results

CriteriaRankScore*Raw Score
THEME#2232.3733.250
VISUALS#2452.3733.250
AUDIO#2492.0082.750
CREATIVE#2582.1913.000
OVERALL#2752.0082.750
EASY TO GET INTO#2892.0082.750
FUN#2921.6432.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Do you have any bullet or projectile in your game?

Yes

You added some projectile or bullet in your game

How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The levels cycle every 10 seconds between two themes, changing enemy attacks based on the theme

What was the size of your team?
5

Please credit the resources that you used during the jam (if you used any)
None

Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://patrick-pal-ing.itch.io
https://doublebrackets.itch.io/
https://pouso.itch.io/
https://blsturton.itch.io/
https://soundcloud.com/user-227379230

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I like the concept of how the player has a big bow and shoots arrows. 

It was a  little confusing with the shifting, I'm not sure how it affected gameplay and at first it was unclear when the level changed or shifted.

Submitted

Game was alright. I like the simple 'change-up' of the level's color every 10 seconds. It seemed like 'dying' had no consequence and I wasn't sure what the goal was supposed to be - Maybe some kind of score system would be good. The UI (top-left) is also a bit small and the screen shake when shooting is a tad too much.

Submitted

Was a bit difficult to tell what I was doing at first, but after getting a bit of understanding, was pretty fun! Interesting use of the 10 seconds theme and well executed on that front!