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HeavenShot|HellShot's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
THEME | #223 | 2.373 | 3.250 |
VISUALS | #245 | 2.373 | 3.250 |
AUDIO | #249 | 2.008 | 2.750 |
CREATIVE | #258 | 2.191 | 3.000 |
OVERALL | #275 | 2.008 | 2.750 |
EASY TO GET INTO | #289 | 2.008 | 2.750 |
FUN | #292 | 1.643 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Do you have any bullet or projectile in your game?
You added some projectile or bullet in your game
How does your game implement the theme? (If your game doesn't use the theme ignore this field)
The levels cycle every 10 seconds between two themes, changing enemy attacks based on the theme
What was the size of your team?
5
Please credit the resources that you used during the jam (if you used any)
None
Credit all team-members that worked on this project (you can link itch.io/twitter/youtube/twitch)
https://patrick-pal-ing.itch.io
https://doublebrackets.itch.io/
https://pouso.itch.io/
https://blsturton.itch.io/
https://soundcloud.com/user-227379230
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Comments
I like the concept of how the player has a big bow and shoots arrows.
It was a little confusing with the shifting, I'm not sure how it affected gameplay and at first it was unclear when the level changed or shifted.
Game was alright. I like the simple 'change-up' of the level's color every 10 seconds. It seemed like 'dying' had no consequence and I wasn't sure what the goal was supposed to be - Maybe some kind of score system would be good. The UI (top-left) is also a bit small and the screen shake when shooting is a tad too much.
Was a bit difficult to tell what I was doing at first, but after getting a bit of understanding, was pretty fun! Interesting use of the 10 seconds theme and well executed on that front!