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Treevus's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #322 | 1.500 | 2.250 |
Theme | #334 | 1.167 | 1.750 |
Overall | #342 | 1.333 | 2.000 |
Fun | #343 | 1.167 | 1.750 |
Visual | #351 | 1.167 | 1.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you using any third party assets?
Yes, we used the following assets for our textures, sprites, and sounds https://assetstore.unity.com/packages/2d/textures-materials/floors/floor-materials-pack-v-1-140435 https://assetstore.unity.com/packages/2d/textures-materials/floors/hand-painted-grass-texture-78552 https://assetstore.unity.com/packages/2d/textures-materials/nature/stylized-lava-texture-153161 https://assetstore.unity.com/publishers/16494 https://assetstore.unity.com/packages/2d/characters/2d-character-tree-182845 https://freesound.org/people/Simonus18/sounds/733729/ https://freesound.org/people/sandyrb/sounds/95078/ https://freesound.org/people/BranRainey/sounds/108737/ https://freesound.org/people/Logicogonist/sounds/581306/ https://freesound.org/people/MrFossy/sounds/547202/
Are you using any AI generated assets?
No
Did you use BulletFury?
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Comments
tree man
Gameplay kind of feels slow, there should be more to do in the game other than collecting. This is a good start though.
Level design is akward. Where all these bullets come from? There are a lot of problems with collisions with bullets and with clovers. I tried to find all, I saw that at the minimap they can be seen even if I didn't explore specific area yet, but last two clovers aren't located at the minimap and I think that's a bug. I propose you to create smaller levels with more details and interesting design rather than big levels with strange speed modifiers put in the level like wall tiles in the bathroom.