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Spirit Spectacle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #77 | 3.154 | 3.154 |
Visual | #105 | 3.000 | 3.000 |
Fun | #162 | 2.231 | 2.231 |
Overall | #163 | 2.308 | 2.308 |
Audio | #225 | 1.154 | 1.154 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
A big thanks to YXEzawr, Pipoya and Szadiart for their amazing free game dev resources as well as unTied Games and Nectanebo for their low-cost excellent animated pixel characters https://xyezawr.itch.io/free-pixel-effects-pack-14-mini-magick-shoots-4 XYEzawr https://pipoya.itch.io/pipoya-free-vfx-time-magic Pipoya https://www.gamedevmarket.net/asset/top-down-character-pixel-art Nectanebo https://www.gamedevmarket.net/asset/mini-monster-pack unTied Games https://www.gamedevmarket.net/asset/rogue-fantasy-castle Szadiart
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Comments
I've played a bit.
It gets laggy as too many things get on the screen but both setting turrets by dying and gaining life expectancy by killing enemies are very cool mechanics. Also the progression is real, except for lags obviously I really like how the screen gets more and more filled with things.
Thanks for sharing.
Only played the web version, but I noticed it became unplayable laggy once many enemies were on the screen. The game was also really hard to play without full screen. It was enjoyable to play though
Art looks good and game controls well but would definitely benefit from zooming the camera out as you can hardly see anything on screen.