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Legendary Survivors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #179 | 1.807 | 2.800 |
Fun | #191 | 1.936 | 3.000 |
Overall | #210 | 1.678 | 2.600 |
Visual | #221 | 1.549 | 2.400 |
Theme | #230 | 1.348 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you use any third-party assets or skeleton code?
Yes, all the graphics, sound, and music is 3rd party. Code done during the jam except Animancer and Intellimap. Details in game credits.
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Comments
Well done! I have lost too many hours to Vampire Survivors and now I lost at least an hour to your game - very impressive for a game jam, normally I only last for a few minutes.
Some gameplay feedback should you want to continue with this:
Movement is too slow. Once I had the first level boots it was better, so perhaps start a little under that speed. Then it would be possible to get a little distance between you and those things that needed three daggers to kill
It ramped too quickly. This could be resolved by having some of the area damage last a little longer (the ring of fire and aura for example). When you get surrounded you need to be able to create a corridor out.
Not enough healing being dropped. Either reduce the damage done or increase the healing being dropped (but don’t make it too easy, make sure I have to fight to get to it, see previous comment).
Need to mark the edge of the playable area. I got myself trapped while trying to create a column so I could out maneuver them.
Didn’t feel like there were waves coming. It just seemed to ramp in intensity. No pause in which I could grab some experience and healing. That may be because I kept dieing though. I may not have got to the end of the first major wave.
Overall good fun and I think I will play again. Want to see if there is a wave there.
[EDIT]
OK I went back and I SURVIVED! (10 mins)
Definetely no waves there, so you need to add that. Got to have some lulls in the action. But the other comments are all about learning the game. So take them or leave them. Now I am going to have another game…
Thanks for the detailed feedback! I'm glad that it is playable enough, it turns out that even with "simple" mechanics of Vampire Survivors it's a LOT of work. :) I feel like I barely got MVP done in time for the jam. Other than the health potion I left on the field at the beginning, they actually only randomly spawn in chests from bosses. They are also not very strong. Definitely something I'll be adding in a future release. I also agree about the invisible walls, they were something I slapped on last minute, ideally I'll have some tile based barriers in place too. I also need to either tweak the spawning or let mobs pass through those, because they get stuck on the other side (currently it just spawns them outside the camera viewport. Also adding a little bit of time in between waves is a good idea. The waves currently change every minute, but they just change mob types and spawn rate, no break. There are of course a myriad of other issues as well. I'm hoping to release an updated version this weekend with a lot of improvements. :) Thanks for playing!
I'm a Vamp-Survivors pro, ramp the intensity from the start, im ready haha!
very good fun, thought it was gonna be a bit slow at the start but after 2 minutes it felt super intense, gonna come back and play this again later i think :)
Thanks! I'm glad that you enjoyed playing enough to return!