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Re:Cycle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #471 | 2.214 | 3.500 |
Graphics | #480 | 2.424 | 3.833 |
Fun | #510 | 2.214 | 3.500 |
Innovation | #512 | 2.108 | 3.333 |
Overall | #517 | 2.196 | 3.472 |
Audio | #521 | 2.003 | 3.167 |
Game Design | #530 | 2.214 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Everytime you die or get blown up you get put into a new robot body but have to deal with the positive or negative karma from the previous cycle
Did you write all the code and made all the assets from scratch?
All code written by me. Assets were either created by my friend Daniel or obtained from the Unity Store
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Comments
Cool game, the combat could have been more fun, when I ran out of ammo fighting enemies was just spamming RMB in their faces, also the UI was really unclear to me and I couldn't use the mouse to press on buttons, the models were really good and I especially liked the arm model, the sounds were nice and the level design and I had fun
I enjoyed playing, but I never really fought the robots, I just ran around to find the bombs the whole time. Especially because there was no incentive to kill them, it mostly just waisted time. Also, I never found a way to get more bullets so once they were gone It was basically impossible to kill them anyway. But I thought what was there was quite fun to run around and avoid the shots from the enemy even though you can defuse before dying by their bullets anyway.
I liked the graphics but I don't really understand the game. It could use a tutorial
The graphics look great, I love the cartoony alien vibe. The interpretation of the theme sounds really cool, but I didn't get to experience it much because I only died one time (I'm just that good B) ).
Really fun, but there need to be more levels. And the combat is kinda janky. Give me the option to change my sensitivity its way to high.