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Grandstand Gauntlet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #244 | 2.933 | 2.933 |
Graphics | #280 | 3.133 | 3.133 |
Overall | #544 | 2.144 | 2.144 |
Innovation | #570 | 1.933 | 1.933 |
Game Design | #626 | 1.867 | 1.867 |
Audio | #636 | 1.467 | 1.467 |
Fun | #695 | 1.533 | 1.533 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The dying player is soul shifted into a nearby spectator, who will continue the fight !
Did you write all the code and made all the assets from scratch?
Not the assets: parallax from Edermunizz, characters from Penusbmic - Sci-fi. The code: Yes (We used bevy_rapier2d, bevy-parallax)
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Comments
I really enjoyed your game! I thought the art style was fantastic. Not to echo others but I agree with them that I was a bit confused at the start. Great game overall!
Unique experience! The graphics and audio were simple, but effective. The innovative theme added a layer of excitement and kept me engaged throughout the game
Thank you very much, we put everything we had into this game.
In fact, I am the audio composer who created this musical masterpiece.
Great game bro! But try to include some tutorial text about what to do, i was confused at the start
Thanks ! (not sure we can call it a game thought) but we sure will <3, (I’m waiting for the end of this week before updating the game files).
The visuals are nice, but I was confused I didn't know what to do.
The art is amazing and the theme is a great idea, it seems like the game isn't fully finished but I can see this type of gameplay being quite fun. Maybe each spectator could have different abilities so you have to adapt to a new move set when you die.
Thanks <3 !
I’m still developing it (I’ll just put a link in the page to the new version if it’s allowed (with a warning to rate our game only based on the itch.io version)) And Penusbmic (the one who creates character assets) has created some other amazing characters.
Being a possible feature, we did not implement it at first <3
The assets are well-made and visually pleasing. Im not sure how to play I read the comments and everything, maybe add boss health? maybe a tutorial im not sure
We sure will ! We didn’t finish all the must-have to named it a ‘game’.
We will add a long/medium corridor of columns to let the player test their abilities and backseat them a little. And implement the movement/‘AI’ of the boss.
We will prbly add some lore and ambiance to the boss fight.
(we really liked building the game structure.)
I didn't quite understand the game concept to be honest, nice art assets
Thank you ! The parallax map is from Eder Munizz and all the characters (minus small fx fix) are from Penusbmic.
We wanted to create a BossFight game, where you, as a small and weak creature, are sent into the pit (the arena is not built yet but the spectators are there anyway). But when the crowd laughs at your death, your soul shifts towards a normie in the grandstand (bushes), like a parasite you will control their body now.
The boss will have to fight hundreds of clone parasites.
The Boss being static it breaks the fight concept :)
Nice selected graphics! I'm not sure how to play the game itself, I went right and left and didn't see any enemies?
Thanks! The ennemy is the big static Green Entity !
I forgot to explicitly say that we, Elzapat and Wabtey, coded the code from scratch. We use these bevy imports: bevy_rapier2d, bevy-parallax