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A jam submission

Team WorksView game page

Submitted by DK — 3 hours, 40 minutes before the deadline
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Team Works's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#3453.3073.455
Innovation#4132.8723.000
Game Design#4352.9593.091
Theme#5482.7852.909
Overall#5612.6982.818
Fun#5782.6112.727
Audio#8521.6541.727

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does you game fit the theme?
Players have a pet who helps us. So we are not alone

Did you write all the code and made all the assets from scratch?
Yes made everything from scratch except the flag shader

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Comments

Submitted

Cool game. Please check my game. https://itch.io/jam/brackeys-8/rate/1681171

Submitted

Good game, I had some problems with the collision, I fell through the terrain. Good work over all!

Submitted

Awesome Creativity.

Submitted

The game looks pretty great and the idea is okay. The controls is not the best, and the game can overall use some polish. But overall an okay little jam game. 

Submitted

I really love how the game looks. Can you share what VFX and post-processing you used?

Developer (1 edit)

Of cource

I will share everything in a devlog

Submitted

Really cool ! Check mine too :)

Submitted

Good game. I love the lighting and the isometric camera. I also like the low-poly art. I myself used 2d pixel art.

If you don't mind, could you play and review my game? I could really use some constructive criticism.

https://itch.io/jam/brackeys-8/rate/1680927

Submitted

Good game. I really like the simple low poly artstyle and lighting, it looks really nice. The game is fun and the puzzles feel satisfying to solve.

My only problems with this game are the lack of levels and audio, but otherwise it's great!

Submitted

It's Cool, but it misses a few things. Like if it had just some sound effects and a little tutorial. But we all know how much can someone create in just 7 days, nice job man.

Developer

i made this in 5 days

Submitted(+1)

Hey, nice game, played through both levels and enjoyed them. Just a little note, not that I'm an expert, but if the little jittery motion while the character is moving wasn't intentional, that is usually cause by the camera follow script and the player movement script being in different types of update method. Ex. If your player movement is in fixed update, but your camera is in update, might not be that though, just a though. Hope it helps in the future;)

Btw, if you are into pretty lighting and cloth simulations check out our game.

Developer

You're right