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HypnoHeist's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1227 | 1.964 | 3.000 |
Graphics | #1415 | 1.746 | 2.667 |
Innovation | #1416 | 1.637 | 2.500 |
Audio | #1431 | 1.418 | 2.167 |
Overall | #1489 | 1.600 | 2.444 |
Game Design | #1512 | 1.528 | 2.333 |
Fun | #1584 | 1.309 | 2.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
Goes on a illusionist bank, with some tricky puzzles to solve, it's a 2d stealth game, made for this game jam.
Did you write all the code and made all the assets from scratch?
Yes!
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Comments
I liked the visuals. Really good work on an art. But the gameplay itself is boring.
Check out my game too if you have time
Liked the graphics, but are a little bit incongrous between styles.
I don't think this game really works. I think the choice to include a heavily reaction-based combat system in a puzzle platformer is a bit bizarre, but I don't think I would have minded it if there weren't a bunch of other gameplay issues.
First, I'd end up repeatedly fighting the same guy over and over if I stayed on the bottom floor too long, which makes it frustrating to experiment with the puzzle and figure out how to turn off all the lasers. The combat also seemed pretty luck based, with it being incredibly hard to win if the circles were spread out in an inconvenient way. I did manage to turn off all the lasers, but for some reason I still died upon trying to exit, and I couldn't get past the first level.
However, I do appreciate the quick and to-the-point tutorial for the combat system, and besides my complaint about its difficulty, I quite like the idea.
The game is very cute, amazing!
I just rated your game, maybe you can do the same on mine ^_^
Nice game!
The sprites do not fit together, you may have combined several asset packs?. But the idea is good. Good game :D!
two different artists, we can't do the way we want because of time.