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She hunts me in my dreams's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #843 | 2.579 | 2.909 |
Graphics | #951 | 2.579 | 2.909 |
Audio | #969 | 2.256 | 2.545 |
Overall | #1068 | 2.216 | 2.500 |
Game Design | #1142 | 2.176 | 2.455 |
Fun | #1262 | 1.934 | 2.182 |
Innovation | #1343 | 1.773 | 2.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game takes place in a dream, as such everything you see is not real.
Did you write all the code and made all the assets from scratch?
Almost all code was written during the jam. Some was reused from previous projects.
All 3D models were made during the jam, apart for low poly trees and vegetation.
Almost all textures are free textures found in the internet.
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Comments
Cool game! Liked the environment and the screens that show the ghost's perspective is really cool! Not to mention how scary and good the ghost's model and animations are. Great job
Also, can you rate my game as well? Looking for places I can improve
This game was really god damn good, dream games are popular this jam eyy ;)
I've dropped a rating, come play mine too :)
Very nice game. You did amazing!
The concept seems like it could be interesting and there's a relatively cohesive world for the horror to take place in. Though I do wonder what the scenes would look like if they were as dark as intended, for sure. Otherwise though in general it mostly just felt slow to me. A lot of the game is spent waiting for the monster to move to a location or from a location etc..
To the point it sort of loses the suspense of having it right on you.
Ignoring the bugs etc. actual feedback I'd have would probably mostly center on having the ghost teleport around. Rather than fully follow the player. Teleporting near the player for certain situations or to jump them outside of areas. Ex. outside the box maze it could teleport there and get a quick jump.
It does seem like the story throughout is leading somewhere interesting I just unfortunately I as unable to see it due to some of the issues. I will be interested in checking it out tho when and if there is a post jam version ?
Overall though, it's a relatively restrictive game with a decent world and what could be a pretty terrifying monster. Though the horror is a little hard to gauge since at the moment it's not actually a threat.
The monster is legit terrifying, I just don't like the hurt sfx, overall nice job!
Very Cool concept and art, and the game is "ScAry"
The concept is cool! Our team saw you working on the monster in Discord and were impressed by the physics of it, so very well done on the monster design!
We were unable to make it past the first room, as the shelf would not move for some odd reason. The monster then came to us and pinned us to a wall where we were unable to move, and we for some reason could not die. Other than that however, we loved that you could see the monster across in another part of the building when you start, was quite eerie and well developed!
I see. Well the monster is supposed to corner you. But you need it to happen in the center of the room where you can see planks under you. Then you will fall down.
Hi there!
I like the idea of a horror game and what you were going for. The main menu scene itself had me ready to be scared. Unfortunately, I got stuck in the first room. The box blocked the doorway, then I became stuck in there with the ghost, who would just continue to hurt me, but I would not die. I feel the not dying was intentional perhaps, because it isn't real? Once I found a way out of the bedroom, I then became stuck in the next main area where the door shuts behind you. I tried breaking the floor planks by walking on them and then by putting a box on them, but nothing worked. I was a bit disappointed because I was excited to play your game. Hopefully this doesn't happen for everyone and you're able to get some better feedback.
Thanks for sharing!
I'm not sure about being stuck in the first room. However regarding planks, it might be not as obvious, or more precisely self occurring as I hoped. You need to get cornered by the ghost for the planks to break.
You did a great job, it's amazing that all those 3D models were done in 1 week, congratulations.