I liked the comical sense of the game. It was pretty hard and the controls didn't have much precision (but perhaps that's part of the point? ;). I would personally prefer not to fight with the mouse in this kind of game, but rather with some button. Still impressive with different kinds of content in a short amount of time.
Play game
Hellorial's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #1247 | 1.717 | 2.429 |
| Graphics | #1310 | 1.919 | 2.714 |
| Fun | #1467 | 1.616 | 2.286 |
| Overall | #1527 | 1.515 | 2.143 |
| Innovation | #1548 | 1.414 | 2.000 |
| Game Design | #1587 | 1.313 | 1.857 |
| Theme | #1614 | 1.111 | 1.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
There is no game, it is just a tutorial.
Did you write all the code and made all the assets from scratch?
We wrote 99% of the implemented code with tutorials and online documentation, and used public free use license artwork along with some of our own.

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