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Power Runner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #1164 | 2.073 | 3.167 |
Audio | #1219 | 1.746 | 2.667 |
Game Design | #1257 | 1.964 | 3.000 |
Graphics | #1345 | 1.855 | 2.833 |
Overall | #1346 | 1.800 | 2.750 |
Fun | #1439 | 1.637 | 2.500 |
Innovation | #1480 | 1.528 | 2.333 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
The game is imagined by a person riding in a car so the game is not real.
Did you write all the code and made all the assets from scratch?
i wrote all the code, and the assets are from the learning to code junior programmer course provided by unity, so no i did not make the assets from scratch
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Comments
This...this is awesome lol
What every single person thinks about when they are being driven somewhere and you captured it into a game Chrome style. nice work! :D
I like it.
Please can you vote my game on the last day before the jam ends? Thank you :D
The "story" is cool and very creative! And the game achieves what it sets out to do, so congrats! I really like the that we start in the car and the game wait for our input to start really playing
About the sluggish jump mentionned in the other comment, i think it's because generally you don't want a jump to feel "linear", you want the ascension to be somewhat quick, the top of the curve to be "floaty" and the fall to be quicker than the ascension. When i made a platformer i changed the gravity for my player depending on if they're goind up or down, but it's just one way to do it. Another critique i would have is that to give more diversity to the patterns of the birds, you could make a "mario" jump, where taping the space bar will make a small jump, and holding it will make a big one; this would allow you to diversify the patterns a bit more.
Thank you and that is a great idea! I will work on implementing something similar and keep this suggestion in mind on further ideas!
Good job! I really like the take on the theme, very creative and relatable (watching the powerlines on a roadtrip)! I liked the particle fx when the builder ran across too. Perhaps the jumping at times felt a little sluggish but I think the balance you have at the moment with the birds works well :)
By sluggish do you mean the "Hurry up and hit the ground so i can jump again" sluggish or was it being slow to jump? if its the latter it likely has to do with it being unoptimised, otherwise i can tweak with some settings and take the moment to fix a hitbox i never fixed that i tried to work around instead of fixing haha. Thanks for the comment! It was my first game using knowledge i learned within the last month with time slipped into my daily life.
I think it feels a bit like the player isnt moving fast enough to keep up with the camera, being so far to the right. It would be cool to be able to speed up or slow down the players speed as another variable (moving across the screen), because thatll add more pressure and difficulty to the jump timing. Hopefully this helps, but I did really enjoy the game haha! :)